Hi guys!
Can you show me how to make a helicopter follows and shoots at the player?
thank you,
Re: Helicopter follows and shoots the player
#2Hey there,
If you are using the GameSDK, You can use flowgraph and the AI Path tool in the editor.
Define a path using the Ai->Ai Path tool, then simply create a flowgraph similar to this:
If you have any more issues with this let us know.
If you are using the GameSDK, You can use flowgraph and the AI Path tool in the editor.
Define a path using the Ai->Ai Path tool, then simply create a flowgraph similar to this:

Uniflare
CRYENGINE Community Coordinator
Here to help the community and social channels grow and thrive.
My personal belongings;
Beginner Guides | My GitHub | Splash Plugin
CRYENGINE Community Coordinator
Here to help the community and social channels grow and thrive.
My personal belongings;
Beginner Guides | My GitHub | Splash Plugin
Re: Helicopter follows and shoots the player
#3thank you for your replay. I was thinking more of chasing the player wherever he goes and shoots him ! can you help me with this please ?
thank you a ton!
thank you a ton!
Re: Helicopter follows and shoots the player
#4You should be able to do this using an AISequence:Move node. Send the LocalPlayer EntityID to the Destination Entity input on an AISequence:Move node. Be aware you won't be able to use Vec3 position or direction inputs as targets while you're using the Destination Entity input.
Re: Helicopter follows and shoots the player
#5i think i know how to make it follow the path or the player but how about attacking the player and shooting ?
Re: Helicopter follows and shoots the player
#7launch bullet or rocket when reach. use timer to spawn bullet or rocket and add velocity to them and aim player.
Re: Helicopter follows and shoots the player
#8may i ask you to show me a screenshot of your idea?launch bullet or rocket when reach. use timer to spawn bullet or rocket and add velocity to them and aim player.
thanks for your help