Velocity - Stylized Arcade Space Racer

#1
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Hello my name is calmdev developing projects with Cryengine for over 10 years, With Assimilated Reality's, present Velocity, A planned, Arcade racing game with a difference, not only can the player race around unique enviroments, Velocity adds to the vehicles various dynamic and functional technological upgrades, and abilitys, weapons and other constructs and objects the player can utilize and use against oponents + interact with the enviroment. With additional gameplay modes planned such as, Stunt arena w/physics obsticals, ramps, jumps. Race modes + weapon system implementations such as auto targeting, mines, All with intention enhancing the players functional ability during gameplay. The enviroment/levels planned furthur engage the player with unique + stylized visuals, creating athmosphere's with more variety and freedom for the player.

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Upgrade systems : 3 seperate hyperdrives the player can choose from each having planned unique variating types of particle effects> weapon types, dynamic function.

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Boost system : This is are of wip to impulse using physics forces to the vehicle physics systems appropriate conditions along with the particle system, create a dynamic and physics correct, Boost system thus in corrispondence to the hyperdrives additional movement parameters applied via the Cryengine's vehicle physics to the players chosen vehicle.

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The vehicles : Maximus, Nemixis, Fortuna vox, Exage (Tpotpro38) (cryshop24)

The opononents : Army,Swat,Police

Up to 5 AI, efficent and, additionaly upgraded with weapon systems and enhancements, sheilds, targeting missiles, blackhole mines, and more additional systems planned.

Some footage of 'hyperdrive' vehicle upgrade system designed through flow graph system for movements rotation, material emissive strength, All gives the player more functional additons, dynamics not in your average racer! Utilzing Cryengine's particle system will further enhance both visual beuty + variations in interactvity in the game world. The hope is for all this combined to emerge the player in a attractive enviroment reality, a game which is enjoyable visualy, engaging and functional.

Release date/Type = When the optimal prototype is ready, expect a workable download beta at some point in there near future.

Updates to follow, w/ more detailed description and outline on planned features. Below is more ingame [early stages progress still] Images.

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Ty 4 reading, follow the development of this game on this thread here @Cryengine.com and follow Assimilated Reality's on twitter, https://twitter.com/devcalm8


-Regards
Last edited by calmdev on Tue Jan 02, 2018 12:02 am, edited 7 times in total.
Assimilated Reality's

Re: Velocity - Stylized Arcade Space Racer

#4
Very cool stuff calmdev! Nice to see that Cryengine is suitable for so much more kinds of games than only shooters :D
Oh yeah, it only takes a few adjustments and some ingenuity then Cryengine is ideal for a racing game project.


Small Update : 28/01/2018


Enhanced Boost jet flame particle's
Added new particles to the 'hyper drives', long smoke trails left behind when the vehicles r in motion
Added new track area (left turn before the hanger)
Added more structures around the (arctrack)
Added more smoke/dust particles throughout the tracks
Added smaller + variated Hyperdrives to the AI vehicles
Added New AI paths for all vehicle AI drivers
Added the ability for the player using X, to lift the vehicle off the ground (WiP) feature
Fixed Swatvan,Maximus, and FortunaVox vehicle scripts to allow Ai drivers to drive them
probably more changes which i can't remeber.

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This video is a test for the Hyperdrive engines Audio SFX, check it out.


Todo list for this month, is to model a police light for the maximus AI vehicle + change it's texture to more of a 'Police' style, then a new video showcasing all the new changes which i'm currently working on.

Thanks for reading, Follow me on twtitter for exclusive content, images, information https://twitter.com/devcalm8
Assimilated Reality's

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