The first entry in our new Tips and Tricks tutorial series shows you how to navigate the GameSDK to cherry-pick features and start a project quickly.
Check out part one of a new bite-sized tips and tricks tutorial series, hosted by one of our Junior Technical Designers, Roman Perezogin. In the video, Roman introduces new ways to begin a project by navigating the GameSDK Sample Project's large amount of assets and cherry-picking specific features and other items. The video will help you get a project up and running quickly and prototype game elements fast. You'll be shown handy step-by-step tips to improve your workflow with the engine, from finding and downloading the GameSDK itself to locating and using specific textures and particle effects.
https://docs.cryengine.com/display/CEMA ... aBase+View
https://docs.cryengine.com/display/CEMA ... y+Entities
To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE. If you are completely new to CRYENGINE, we recommend that you download our beginner’s course or watch the tutorial on our YouTube channel.
Stay tuned to our usual channels for more tutorials, and don’t forget to subscribe to our YouTube channel. If you have suggestions for tutorials, let us know on the forum or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently.
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Re: Tips and Tricks - Cherrypicking from GameSDK#2
Salute. These lessons are for people like me. Continue great. It is very important to navigate the folders, it gives an understanding of the operation of the engine as a whole.
Re: Tips and Tricks - Cherrypicking from GameSDK#3
Salute. Please tell me if it is possible to download the documentation in PDF or ZIP format. The question is relevant for those who study autonomously without the Internet. I simulate in Blender, I downloaded the help file to my computer and I feel comfortable with the translator. It would be great if this happened with CRYENGINE.