Constant impulsion with FG not affected by frametime ?


I'm looking to create constant impulses with the flowgraph that would not be altered according to the framerate / frametime ..
I think the "RealTime" node can do the trick since it is based on the real clock.
However I would have to find a way to add an output for the milliseconds.
I am not a coder at all.
Could someone help me add Millisecond output to the "RealTime" node?

Re: Constant impulsion with FG not affected by frametime ?

Hi Mehrunes,

You could craft your own timer, either by using the frametime node and counting frametime, or time node and counting the intervals. Here is an example of using the time:time node to execute a message exactly every second:
time_node_example.PNG (83.14 KiB) Viewed 574 times

This makes use of two graph tokens for tracking the current interval count and the interval itself. Let us know if this works for you.
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