Although dynamic lights are good for some senarioes, there is no reason to use a dynamic shadow on a static object if the scene is static and the object and light are also static.
For 2 reasons:
1-For Performance
2-For Austhetics
I use DCC tools like Maya to bake light maps which are images baked on textures to get the soft shadows I need, but the question how to properly project a light map on an object what shader to use?
I tried creating baked scenes and the performance of the scene increased dramatically and I also reached the austhetic feel I intended.
Q: what is your workflow in using lightmaps in cryengine what shader you use to project a light map over a diffuse map?
Some insight I know CryEngine is all about the craze of everything dynamic but for some games this wont work because the performance cost is high and frame rate is more important than a dynamic light shadow on a static object.
Too much dynamic shadows cost performance and I got that by experience, canceling shadows will make the scene flat, so baking is the solution.
Re: For Austhetics I may need to bake Light/Shadow maps what's your workflow?
#2I have initial answers to this problem:
1-Join Diffuse with Lightmap in Photoshop so the diffuse map will contain the lightmap.
2-Use the multi layer shader although didn't get much success with this yet
What do you think.
1-Join Diffuse with Lightmap in Photoshop so the diffuse map will contain the lightmap.
2-Use the multi layer shader although didn't get much success with this yet
What do you think.
Re: For Austhetics I may need to bake Light/Shadow maps what's your workflow?
#3Hey NorthEGames,
I think you will get feedback on this question faster if you join our discord.
I think you will get feedback on this question faster if you join our discord.