Talking AI / Talking Bot.

#1
Hello. I work on sounds for bots during an alarm. And I noticed such a problem.
If you put 3 bots. Put one bot with your back. And the other two bots face the player. And snap to the first bot sounds flowgraph. Then he, without even seeing the player, begins to play sounds. Because the player is seen by two other bots, although they are in no way associated with the first bot's floodgraph. As far as I understand, this alarm node works simultaneously on all bots in the scene. I tried differently binding nodes to one bot, but this never works. Any thoughts how to solve this?

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Last edited by breef_ua on Fri Nov 29, 2019 9:57 pm, edited 1 time in total.

Re: Talking AI / Talking Bot.

#7
AI:AlertnessState is a global function.
You will want to setup AI filters to filter for the AI you want to be alerted.
This node should belong inside an empty entity in the scene, rather than inside one of the AI characters.
Well, OK. But what node should I use if AlertnessState global? GroupAlertness?

Re: Talking AI / Talking Bot.

#8
AI:AlertnessState is a global function.
You will want to setup AI filters to filter for the AI you want to be alerted.
This node should belong inside an empty entity in the scene, rather than inside one of the AI characters.
Is the node drawing properly built in my place?

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