Re: Share your Neon Noir Benchmark Scores
#61There is one important point that is missing in the demo, glossy materials with varying degrees of reflection! That is, they showed us 100% reflective materials (glass, puddles, mirrors). As roughness now works in the engine, depending on the material, the degree of blurring of the reflections along the Gaussian is aligned. But in reality this does not work! The farther away from the rough surface the object is, the stronger the roughness of the reflections. In the demo, for the sake of optimization, there are no such materials, it turns out we have not yet seen the full implementation of this technology. I would like to see screenshots of materials with varying degrees of roughness