hi guys! It's again me with unproper newbie's issues
how you guys setups the face rig for face animation ?
I just want to see step-by-step simple instruction, how to do this right for cartoon characters
Re: Wanna to see face animation setup instruction
#2I'm on the same boat. Would like to see decent tutorial about this as still haven't been able to figure it out. Yeah, so anyone? Crytek artists?
GorbashGaming - Beginner Tutorials for CE https://www.youtube.com/channel/UCIjN10 ... Img/videos
Game assets - https://3dbabylon.com/creator/vracolac/
Game assets - https://3dbabylon.com/creator/vracolac/
Re: Wanna to see face animation setup instruction
#3Hey there,
You may want to take a look at our blendshape documentation;
https://docs.cryengine.com/display/CEMA ... lendshapes
For cinematic sequences you will get the best results from animating your facial moods and expressions in a DCC app (for example, with Motion Capture), and then importing these animations in.
You may want to take a look at our blendshape documentation;
https://docs.cryengine.com/display/CEMA ... lendshapes
For cinematic sequences you will get the best results from animating your facial moods and expressions in a DCC app (for example, with Motion Capture), and then importing these animations in.
Uniflare
CRYENGINE Technical Community Manager
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CRYENGINE Technical Community Manager
Here to help the community and social channels grow and thrive.
My personal belongings;
Beginner Guides | My GitHub | Splash Plugin
Re: Wanna to see face animation setup instruction
#4Make your Animations in Max or Maya or MotionBuilder and then export to Cryengine.
In TrackView you can mix your Animations together.
At the End this should look like this
In TrackView you can mix your Animations together.
At the End this should look like this
Re: Wanna to see face animation setup instruction
#5Hi Cry-Flare and thx for reply.
Yes I saw it before but it not very informative (since tutorials fully aming on DDC that I do not using)
I guess it for old engine version? how to do same with new 5.5 engine ? do I need use FBX importer to import blendshapes?
Could you (or someonce else) add pipeline tutorial for blender into cry Docs, and how to import face with new engine.
Note: I use Blender->FBX exporter, it's valid to use such FBX for blendshapes ?
Hi bowlmaster, nice anim test!
I want trying to make the similar test, but for cartoon face.
Could you tell more info (detailed) on step "In TrackView you can mix your Animations together." Any info/tutorials links "step by step" ?
I never used TrackView before, is it's usable now in cryengine5.5 or still in develop phase? how I could manage Trackview from C++?
Yes I saw it before but it not very informative (since tutorials fully aming on DDC that I do not using)
I guess it for old engine version? how to do same with new 5.5 engine ? do I need use FBX importer to import blendshapes?
Could you (or someonce else) add pipeline tutorial for blender into cry Docs, and how to import face with new engine.
Note: I use Blender->FBX exporter, it's valid to use such FBX for blendshapes ?
Hi bowlmaster, nice anim test!
I want trying to make the similar test, but for cartoon face.
Could you tell more info (detailed) on step "In TrackView you can mix your Animations together." Any info/tutorials links "step by step" ?
I never used TrackView before, is it's usable now in cryengine5.5 or still in develop phase? how I could manage Trackview from C++?
Re: Wanna to see face animation setup instruction
#6Hi
Use tutorial files of SAMPLE_V8 https://www.cryengine.com/files/tutoria ... E_v875.zip and use one of max or maya skeleton project.You can find it easily.When you rig the skeleton to a character mesh seperate eyes and head then rig head part using neck,head,headnub bones only, https://youtu.be/TjTsOs6vBbk Rig eyes with left_eye_bone and right_eye_bone(That video shows for normal character rigging as a replacement of sdk characters).Now you can animate it.Try it.
Use tutorial files of SAMPLE_V8 https://www.cryengine.com/files/tutoria ... E_v875.zip and use one of max or maya skeleton project.You can find it easily.When you rig the skeleton to a character mesh seperate eyes and head then rig head part using neck,head,headnub bones only, https://youtu.be/TjTsOs6vBbk Rig eyes with left_eye_bone and right_eye_bone(That video shows for normal character rigging as a replacement of sdk characters).Now you can animate it.Try it.
Vishwajith Weerasinghe