Possible to automate setup of CryEngine, for continuous integration slaves?

#1
Hi there, first post. I'm setting up some infrastructure for continuous integration, involving a CryEngine game. This'll involve several tens of VMs, quite likely, and so an automated build process for a golden image for those VMs is key to a stable and predictable build environment. For the curious, I'm using https://packer.io for the AWS & GCE image creation, https://www.ansible.com for the machine configuration, and some https://goss.rocks for some automated testing (where I'll probably upstream bits of Windows support that I need).

I'd like to find out if it's possible to automate the setup of the CryEngine. I've downloaded the launcher, ce-launcher.exe, but so far have not discovered whether it has silent-install flags like various flavours of Windows installer packages do. I iterated through the list at http://unattended.sourceforge.net/installers.php but had no success. I tried:

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PS C:\users> .\ce-launcher.exe /? PS C:\users> .\ce-launcher.exe /quiet /passive PS C:\users> .\ce-launcher.exe /quiet /passive PS C:\users> .\ce-launcher.exe /silent PS C:\users> .\ce-launcher.exe /S PS C:\users> .\ce-launcher.exe -s PS C:\users> .\ce-launcher.exe /s PS C:\users> .\ce-launcher.exe /s /v"/qb" PS C:\users> .\ce-launcher.exe /s /a /s /v"/qb"
I had a look at chocolatey.org and found https://chocolatey.org/packages/cryenginesdk but that's several years out of date. It looks like at the time the engine was distributed inside a zip.

I'd very much like to automate this part of the process to eliminate the chance of manual errors poisoning our build environment. Anyone able to assist?

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