Re: Broken , Image Effect in flowgraph

#4
AFAIK;
Green (Release) Means it is available to be used normally.
Blue (Advanced) Simply means it is a more complicated node.
Debug (Orange) Should only be used for debugging purposes.

Many of the effects should still work. But as lavizh mentioned some may require the GameSDK.
Are you using these in the GameSDK or template project?

This is an example of testing an effect node:
effect_node_test_cc.PNG
effect_node_test_cc.PNG (22.17 KiB) Viewed 503 times
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Re: Broken , Image Effect in flowgraph

#5
AFAIK;
Green (Release) Means it is available to be used normally.
Blue (Advanced) Simply means it is a more complicated node.
Debug (Orange) Should only be used for debugging purposes.

Many of the effects should still work. But as lavizh mentioned some may require the GameSDK.
Are you using these in the GameSDK or template project?

This is an example of testing an effect node:
effect_node_test_cc.PNG
Hi
I use GameSDK. AND CRYENGINE 5.5 Preview 4
The following nodes do not work:
3DHudInterference
ColorGradient
EffectAlienInterference
EffectBloodSplats
EffectFrost
EffectGhostVision
EffectGhosting
EffectVolumetricScattering
FilterChromaShift
FilterGrain
FilterSharpen
FilterVisualArtifacts

Some errors:

Code: Select all

15:09:49 half2 shift=HudEffectParams[1].xy*HudEffectParams[0].z*HudEffectParams[2].w; 15:09:49 half3 chromaShiftCol; 15:09:49 chromaShiftCol.x=GetTexture2D(HUD3D_Tex,HUD3D_SSTex,disruptionTC+shift).x; 15:09:49 chromaShiftCol.y=GetTexture2D(HUD3D_Tex,HUD3D_SSTex,disruptionTC+half2(shift.x,0.0)).y; 15:09:49 chromaShiftCol.z=GetTexture2D(HUD3D_Tex,HUD3D_SSTex,disruptionTC+half2(0.0,shift.y)).z; 15:09:49 OUT.Color.xyz+=chromaShiftCol.xyz*noise*HudEffectParams[2].z*HudEffectParams[4].w*HudEffectParams[4].w; 15:09:49 return OUT; 15:09:49 }" Entry="HUD3D_PS" CompileFlags="PCD3D11/v007/fxc.exe /nologo /E %s /T %s /Zpr /Gec /Fo %s %s" HashStop="1" ShaderRequest="<2>Hud3D@HUD3D_PS()(%_RT_SAMPLE1)(0)(0)(0)(0)(PS)" Project="GameSDK/" Platform="D3D11" Tags="Build Version: 5.5.0.208" /> 15:18:42 Render (Condition: 0)[line 210] [File=D:/jk/workspace/gamesdk_release/Code/CryEngine/RenderDll/XRenderD3D9/PostProcessGame.cpp] 15:24:29 Render (Condition: 0)[line 328] [File=D:/jk/workspace/gamesdk_release/Code/CryEngine/RenderDll/XRenderD3D9/PostProcessFilters.cpp]

Re: Broken , Image Effect in flowgraph

#9
You should use local player id node perhaps?
The following nodes do not work. in CRYENGINE 5.5 Preview 4.
3DHudInterference
ColorGradient
EffectAlienInterference
EffectBloodSplats
EffectFrost
EffectGhostVision
EffectGhosting
EffectVolumetricScattering
FilterChromaShift
FilterGrain
FilterSharpen
FilterVisualArtifacts

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