So i wonder about the actual use of vertex color with this technique. What does red, green, blue stand for? Its obviously different from the standard detail bending.
Looking at the vegetation assets from Robinson: the journey (from the humble bundle pack) which is setup with extended detail bending in mind makes me suspicious if this techique is utilizing a external script that bakes information like the pivot position and rotational into the vertex color. Would like to get some feedback from staff if possible so we can finally learn more about it.