Re: CRYENGINE 5.4 (Major Release)

#11
Title: Asset browser

    OS: Windows 7
    Build: as shipped
    Version Number:5.4 build 164

i can't drag & drop texture file from windows explorer to asset browser to do auto-conversion or place texture file in physical engine folder to perform this action, only can do "import" to make is happen. also when i update source file from local engine folder , it doesn't perform auto-update, even after i click "Re-import".

Re: CRYENGINE 5.4 (Major Release)

#12
Title: various issue
    OS: Windows 7
    Build: as shipped
    Version Number: 5.4 Build 164

- Every time i unload or quit level or sandbox it crashes.
- Seems CRYENGINE doesn't automatically create game.cfg.
-Creates weird folder after importing texture file and duplicate (%engine% folder,texture folder).

Attachments:
folder.JPG
folder.JPG (12.7 KiB) Viewed 316 times


Edit:
Error log:

Code: Select all

Logged at Friday, September 22, 2017 14:32:51
FileVersion: 5.4.0.164
ProductVersion: 5.4.0.164
LogFile: Editor.log
GameDir: Assets
Executable: D:\ProgramFiles\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.4\bin\win_x64\Sandbox.exe

Exception Code: 0xC0000005
Exception Addr: 0x0033:0x000007FEDDF3EFA0
Exception Module: <Unknown>
Exception Description: EXCEPTION_ACCESS_VIOLATION, Attempt to read from address 0x0000000000000030

The memory could not be "read"
Memory in use: 1419.3MB
Debug Status:
Out of Memory: 0
MainThread Id: 7796
RenderThread Id: 7796
[Crashed] Thread Id: 7796
[Crashed] ThreadName: Main

[Crashed] Call Stack: ["Main" [7796]]
 43) function=0x000007FEDDF3EFA0
 42) function=0x000007FEDE5A6646
 41) function=0x000007FEDE59AC75
 40) function=0x000007FEDE5FD14E
 39) function=0x000007FEDE5BF8F5
 38) function=0x000007FEDE1BA75A
 37) function=0x000007FEDE3A97E4
 36) function=0x000007FEDE1920EA
 35) function=0x000007FEDE18FFC2
 34) function=0x000007FEDC76B2A2
 33) function=0x000007FEDC768D87
 32) function=0x000007FEDC76C78B
 31) function=0x000000013FB9FD72
 30) function=0x000007FEE4E020FF
 29) function=0x00000001403470B4
 28) function=0x000000013F89ADEF
 27) function=0x000000013F8936A8
 26) function=0x00000001401BAFB6
 25) function=0x000000005BD751E1
 24) function=0x000000005BD6E9B8
 23) function=0x000000005B667B22
 22) function=0x000000005B6664D5
 21) function=0x000000005BD49579
 20) function=0x000000005BD90835
 19) function=0x000000005B667B22
 18) function=0x000000005B6664D5
 17) function=0x000000005BD49579
 16) function=0x000000005BD4B32A
 15) function=0x000007FEE304C4FF
 14) function=0x000000005BD91A48
 13) function=0x0000000077889BD1
 12) function=0x00000000778898DA
 11) function=0x000000005BD91176
 10) function=0x000007FEE304C4D9
  9) function=0x000000005BD45C73
  8) function=0x000000005BD482F7
  7) function=0x000007FEE57F6554
  6) function=0x000000013F90F142
  5) function=0x00000001403E6BC4
  4) function=0x00000001403AF34B
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561


Call Stack: ["RemoteConsoleServer" [1568]]
10) function=0x00000000779BBD7A
  9) function=0x000007FEFCF30F75
  8) function=0x000007FEFCF35853
  7) function=0x000007FEFE00EAF4
  6) function=0x000007FEFE00EA15
  5) function=0x000007FEE37A57D2
  4) function=0x000007FEE33ED26D
  3) function=0x000007FEE860BE1D
  2) function=0x00000000777659CD
  1) function=0x000000007799A561
 

Call Stack: ["ShaderCompile" [7620]]
 8) function=0x00000000779BC07A
  7) function=0x000007FEFD8C1203
  6) function=0x000007FEDE111113
  5) function=0x000007FEE33ED26D
  4) function=0x000007FEE860BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 

Call Stack: ["JobSystem_Worker_7" [6328]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000007FEE373A1F3
  5) function=0x000007FEE33ED26D
  4) function=0x000007FEE860BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 

Call Stack: ["JobSystem_Worker_6" [488]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000007FEE373A1F3
  5) function=0x000007FEE33ED26D
  4) function=0x000007FEE860BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 

Call Stack: ["JobSystem_Worker_5" [956]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000007FEE373A1F3
  5) function=0x000007FEE33ED26D
  4) function=0x000007FEE860BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 

Call Stack: ["JobSystem_Worker_4" [2104]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000007FEE373A1F3
  5) function=0x000007FEE33ED26D
  4) function=0x000007FEE860BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 

Call Stack: ["JobSystem_Worker_3" [7972]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000007FEE373A1F3
  5) function=0x000007FEE33ED26D
  4) function=0x000007FEE860BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 

Call Stack: ["JobSystem_Worker_2" [7908]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000007FEE373A1F3
  5) function=0x000007FEE33ED26D
  4) function=0x000007FEE860BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 

Call Stack: ["JobSystem_Worker_1" [3000]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000007FEE373A1F3
  5) function=0x000007FEE33ED26D
  4) function=0x000007FEE860BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 

Call Stack: ["JobSystem_Worker_0" [2468]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000007FEE373A1F3
  5) function=0x000007FEE33ED26D
  4) function=0x000007FEE860BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 

Call Stack: ["GFxMeshCacheReset" [8108]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000007FEE337C0E9
  5) function=0x000007FEE33ED26D
  4) function=0x000007FEE860BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 

Call Stack: ["Streaming AsyncCallback" [8068]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000007FEE33B16EE
  5) function=0x000007FEE33ED26D
  4) function=0x000007FEE860BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 

Call Stack: ["JobSystem_Worker_0 (Blocking)" [1872]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000007FEE3738B95
  5) function=0x000007FEE33ED26D
  4) function=0x000007FEE860BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 

Call Stack: ["NotificationNetwork" [7676]]
10) function=0x00000000779BBD7A
  9) function=0x000007FEFCF23D28
  8) function=0x000007FEFCF31057
  7) function=0x000007FEFE004EFC
  6) function=0x000007FEFE004E7D
  5) function=0x000007FEE353DACC
  4) function=0x000007FEE355025A
  3) function=0x000007FEE33ED26D
  2) function=0x000007FEE860BE1D
  1) function=0x00000000777659CD
 

Call Stack: ["Streaming File IO HDD" [6160]]
10) function=0x00000000779BBD7A
  9) function=0x000007FEFD8C10AC
  8) function=0x000007FEE348C4FD
  7) function=0x000007FEE33B58E8
  6) function=0x000007FEE33AEFA6
  5) function=0x000007FEE33ED26D
  4) function=0x000007FEE860BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 

Call Stack: ["Streaming File IO InMemory" [3820]]
10) function=0x00000000779BBD7A
  9) function=0x000007FEFD8C10AC
  8) function=0x000007FEE348C4FD
  7) function=0x000007FEE33B58E8
  6) function=0x000007FEE33AEFA6
  5) function=0x000007FEE33ED26D
  4) function=0x000007FEE860BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 

Call Stack: ["PhysicsWorkerThread_0" [6028]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000007FEE1B21786
  5) function=0x000007FEE33ED26D
  4) function=0x000007FEE860BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 

Call Stack: ["Physics" [7820]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000007FEE354FAB1
  5) function=0x000007FEE33ED26D
  4) function=0x000007FEE860BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 

Call Stack: ["ServiceNetwork" [5496]]
 8) function=0x00000000779BC07A
  7) function=0x000007FEFD8C1203
  6) function=0x000007FEE37A4585
  5) function=0x000007FEE33ED26D
  4) function=0x000007FEE860BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 

Call Stack: ["NetAddressSolver" [4388]]
10) function=0x00000000779BD62A
  9) function=0x0000000077A3105D
  8) function=0x000000007779B6A8
  7) function=0x000007FEDDC6E03B
  6) function=0x000007FEDDB77444
  5) function=0x000007FEE33ED26D
  4) function=0x000007FEE860BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 

Call Stack: ["UserAnalytics" [2820]]
 9) function=0x00000000779BD62A
  8) function=0x0000000077A3105D
  7) function=0x000000007779B6A8
  6) function=0x000007FEDF9BA4D1
  5) function=0x000007FEE33ED26D
  4) function=0x000007FEE860BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 

Call Stack: ["InputWorker" [5872]]
 8) function=0x00000000779BC07A
  7) function=0x000007FEFD8C1203
  6) function=0x000007FEDF8659CF
  5) function=0x000007FEE33ED26D
  4) function=0x000007FEE860BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 

Call Stack: ["ZLibCompressor" [1216]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000007FEE0F21193
  5) function=0x000007FEE33ED26D
  4) function=0x000007FEE860BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 

Call Stack: ["MainAudioThread" [8124]]
 9) function=0x00000000779BBD7A
  8) function=0x000007FEFD8C10AC
  7) function=0x000007FEE7BE4F68
  6) function=0x000007FEE7BFDF1A
  5) function=0x000007FEE33ED26D
  4) function=0x000007FEE860BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 

Call Stack: ["FileChangeMonitor" [3444]]
 9) function=0x00000000779BC2EA
  8) function=0x000007FEFD8C1430
  7) function=0x00000000777606C0
  6) function=0x00000001402C23C6
  5) function=0x000007FEE33ED26D
  4) function=0x000007FEE860BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 

Call Stack: ["BackgroundTask_IO" [820]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000000013FFE255D
  5) function=0x000007FEE33ED26D
  4) function=0x000007FEE860BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 

Call Stack: ["BackgroundTask_0" [4444]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000000013FFE255D
  5) function=0x000007FEE33ED26D
  4) function=0x000007FEE860BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 

Call Stack: ["BackgroundTask_1" [7648]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000000013FFE255D
  5) function=0x000007FEE33ED26D
  4) function=0x000007FEE860BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 

Call Stack: ["BackgroundTask_2" [272]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000000013FFE255D
  5) function=0x000007FEE33ED26D
  4) function=0x000007FEE860BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 

Call Stack: ["BackgroundTask_3" [6740]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000000013FFE255D
  5) function=0x000007FEE33ED26D
  4) function=0x000007FEE860BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 

Call Stack: ["CaptureCrashScreenShot" [7392]]
 9) function=0x00000000779BD62A
  8) function=0x0000000077A3105D
  7) function=0x000000007779B6A8
  6) function=0x000007FEE3486C7E
  5) function=0x000007FEE33ED26D
  4) function=0x000007FEE860BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 
Last edited by excreation on Fri Sep 22, 2017 6:38 am, edited 1 time in total.

Re: CRYENGINE 5.4 (Major Release)

#14
excreation wrote:Title: Wrongly rendered HDR Debug info

    OS: Windows 7
    Build: as shipped
    Version Number: 5.4 Build 164

- HDR debug info was rendered twice with different font size and overlapped.

DebugInfo.JPG


EDIT:
HDR Debug Info seems that it doesn't provide correct value, can anyone re-check that?

EDIT2:
when you active HDR Debug, sometimes it vastly drops FPS, please re-visit this issue.

Yes it render twice, values it shows are correct on a pure white plane, but it works with tone mapping when it should disable it.. it affect values, but on a pure white plane values seems not affected when you changing HDR settings.. Don't have fps drop on my side

excreation wrote:Title: Asset browser

    OS: Windows 7
    Build: as shipped
    Version Number:5.4 build 164

i can't drag & drop texture file from windows explorer to asset browser to do auto-conversion or place texture file in physical engine folder to perform this action, only can do "import" to make is happen. also when i update source file from local engine folder , it doesn't perform auto-update, even after i click "Re-import".


Everything works as expected on my side..

Re: CRYENGINE 5.4 (Major Release)

#15
i will keep trying. thanks for comfirming.

i opened crashed level, and it keeps crashing when loading. even back-up file didn't make it...
Crashonload.JPG
Crashonload.JPG (25.67 KiB) Viewed 285 times


have to re-create level and keep testing..............:(

Edit:
assets browser can drag&drop image directly but spamming with warning:
CAssetManager::CAssetFileMonitor::LoadAsset:Cannot load Asset '%engine%/xxx.dds.cryasset'.

Edit:
Editor.log

Code: Select all

Project test
Using Project Folder F:/Realtime/CRYENGINE/test
Using Engine Folder D:\ProgramFiles\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.4\
Using Asset Folder F:/Realtime/CRYENGINE/test/Assets

Total number of logical processors: 8
Number of available logical processors: 8
Total number of system cores: 4
Number of cores available to process: 4
 
Processor 0:
  CPU: Intel Intel(R) Core(TM) i7 CPU         950  @ 3.07GHz
  Family: 6, Model: 10, Stepping: 5
  FPU: On-Chip
  Features: SSE, SSE2, SSE3, SSE4.2
  Serial number not present or disabled
 
Processor 1:
  CPU: Intel Intel(R) Core(TM) i7 CPU         950  @ 3.07GHz
  Family: 6, Model: 10, Stepping: 5
  FPU: On-Chip
  Features: SSE, SSE2, SSE3, SSE4.2
  Serial number not present or disabled
 
Processor 2:
  CPU: Intel Intel(R) Core(TM) i7 CPU         950  @ 3.07GHz
  Family: 6, Model: 10, Stepping: 5
  FPU: On-Chip
  Features: SSE, SSE2, SSE3, SSE4.2
  Serial number not present or disabled
 
Processor 3:
  CPU: Intel Intel(R) Core(TM) i7 CPU         950  @ 3.07GHz
  Family: 6, Model: 10, Stepping: 5
  FPU: On-Chip
  Features: SSE, SSE2, SSE3, SSE4.2
  Serial number not present or disabled
 
<14:57:24> creating CVarGroups from directory 'assets/Config/CVarGroups' ...
<14:57:24> creating CVarGroups from directory 'Config/CVarGroups' ...
<14:57:24> Loading Config file Config/CVarGroups/sys_spec_full.cfg (d:\programfiles\crytek\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_full.cfg)
<14:57:24> Loading Config file Config/CVarGroups/sys_spec_gameeffects.cfg (d:\programfiles\crytek\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_gameeffects.cfg)
<14:57:24> Loading Config file Config/CVarGroups/sys_spec_light.cfg (d:\programfiles\crytek\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_light.cfg)
<14:57:24> Loading Config file Config/CVarGroups/sys_spec_objectdetail.cfg (d:\programfiles\crytek\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_objectdetail.cfg)
<14:57:24> Loading Config file Config/CVarGroups/sys_spec_particles.cfg (d:\programfiles\crytek\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_particles.cfg)
<14:57:24> Loading Config file Config/CVarGroups/sys_spec_physics.cfg (d:\programfiles\crytek\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_physics.cfg)
<14:57:24> Loading Config file Config/CVarGroups/sys_spec_postprocessing.cfg (d:\programfiles\crytek\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_postprocessing.cfg)
<14:57:24> Loading Config file Config/CVarGroups/sys_spec_quality.cfg (d:\programfiles\crytek\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_quality.cfg)
<14:57:24> Loading Config file Config/CVarGroups/sys_spec_shading.cfg (d:\programfiles\crytek\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_shading.cfg)
<14:57:24> Loading Config file Config/CVarGroups/sys_spec_shadows.cfg (d:\programfiles\crytek\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_shadows.cfg)
<14:57:24> Loading Config file Config/CVarGroups/sys_spec_sound.cfg (d:\programfiles\crytek\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_sound.cfg)
<14:57:24> Loading Config file Config/CVarGroups/sys_spec_texture.cfg (d:\programfiles\crytek\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_texture.cfg)
<14:57:24> Loading Config file Config/CVarGroups/sys_spec_textureresolution.cfg (d:\programfiles\crytek\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_textureresolution.cfg)
<14:57:24> Loading Config file Config/CVarGroups/sys_spec_volumetriceffects.cfg (d:\programfiles\crytek\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_volumetriceffects.cfg)
<14:57:24> Loading Config file Config/CVarGroups/sys_spec_water.cfg (d:\programfiles\crytek\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_water.cfg)
<14:57:24> <ThreadConfigInfo>: Thread profile loaded: "pc_8" (%engine%/config/engine_core.thread_config) 
<14:57:24> <ThreadConfigInfo>: Thread profile loaded: "pc_8" (%engine%/config/engine_sandbox.thread_config) 
<14:57:24> Windows 7 64 bit SP 1 (build 6.1.7601)
<14:57:24> User name: "Excreation"
<14:57:24> System language: Chinese (Simplified)
<14:57:24> Windows Directory: "C:\Windows"
<14:57:24> Local time is 14:57:24 09/22/17, system running for 359 minutes
<14:57:24> 18431MB physical memory installed, 15130MB available, 8388607MB virtual memory installed, 17 percent of memory in use
<14:57:24> PageFile usage: 47MB, Working Set: 52MB, Peak PageFile usage: 47MB,
<14:57:24> Current display mode is 1920x1080x32, (Unknown graphics card)
<14:57:24> IBM enhanced (101/102-key) keyboard and 5+ button mouse installed
<14:57:24> --------------------------------------------------------------------------------
<14:57:24> [Warning] Config file %USER%/game.cfg not found!
<14:57:24> Loading Config file system.cfg (d:\programfiles\crytek\cryengine launcher\crytek\cryengine_5.4\system.cfg)
<14:57:24> [Warning] Config file user.cfg not found!
<14:57:24> Stream Engine Initialization
<14:57:24> BuildTime: Sep 20 2017 16:39:13
<14:57:24> Physics initialization
<14:57:24> Loading Module CryPhysics.dll...
<14:57:24> Initializing CryPhysics done, MemUsage=852Kb
<14:57:24> [Warning] Cannot open Pak file assets\localization\english_xml.pak
<14:57:24> Localized language content(english) not available or modified from the original installation.
<14:57:24> [Warning] Cannot open Pak file assets\localization\english.pak
<14:57:24> Localized language content(english) not available or modified from the original installation.
<14:57:24> [Warning] Cannot open Pak file assets\localization\english.pak
<14:57:24> Localized language content(english) not available or modified from the original installation.
<14:57:24> [Error] <Localization> No localization files found!
<14:57:24> <Audio>: AudioSystem initialization
<14:57:24> Loading Module CryAudioSystem.dll...
<14:57:24> <Audio> <0.736>: CryAudioImplSDLMixer loaded
<14:57:24> Initializing CryAudioSystem done, MemUsage=5092Kb
<14:57:24> Renderer initialization
<14:57:24> Logging video adapters:
<14:57:24> - NVIDIA GeForce GTX 1070 (vendor = 0x10de, device = 0x1b81)
<14:57:24>   - Adapter index: 0
<14:57:24>   - Dedicated video memory: 8085 MB
<14:57:24>   - Feature level: D3D 11_0 (SM 5.0)
<14:57:24>   - Displays connected: yes
<14:57:24>   - Suitable rendering device: yes
<14:57:24> Loading Module CryRenderD3D11.dll...
<14:57:24> CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8
<14:57:24> Initializing CryRenderD3D11 done, MemUsage=3264Kb
<14:57:24> Initializing Direct3D and creating game window:
<14:57:24> Direct3D driver is creating...
<14:57:24> Crytek Direct3D driver version 3.00 (Sep 20 2017 <16:40:13>)
<14:57:24> Creating window called 'test' (1280x685)
<14:57:24> D3D Adapter: Description: NVIDIA GeForce GTX 1070
<14:57:24> D3D Adapter: Driver version (UMD): 0.00.00.0000
<14:57:24> D3D Adapter: VendorId = 0x10DE
<14:57:24> D3D Adapter: DeviceId = 0x1B81
<14:57:24> D3D Adapter: SubSysId = 0x119D10DE
<14:57:24> D3D Adapter: Revision = 161
<14:57:24> NVAPI: API init ok (0)
<14:57:24> NVAPI: Single GPU system
<14:57:24> NVDBT supported
<14:57:24> D3D Detected: NVIDIA video card
<14:57:24> Active GPUs: 1
<14:57:24> Using pixel texture formats:
<14:57:24>   R8G8B8A8S, mips, RT (blendable) (multi-sampled), sample, gather
<14:57:24>   R8G8B8A8, mips, sRGB, RT (blendable) (multi-sampled), sample, gather
<14:57:24>   A8, mips, RT (blendable) (multi-sampled), sample, gather
<14:57:24>   R8, mips, RT (blendable) (multi-sampled), sample, gather
<14:57:24>   R8S, mips, RT (blendable) (multi-sampled), sample, gather
<14:57:24>   R16, mips, RT (blendable) (multi-sampled), sample (comparable), gather (comparable)
<14:57:24>   R16S, mips, RT (blendable) (multi-sampled), sample, gather
<14:57:24>   R16F, mips, RT (blendable) (multi-sampled), sample, gather
<14:57:24>   R32F, mips, RT (blendable) (multi-sampled), sample (comparable), gather (comparable)
<14:57:24>   R8G8, mips, RT (blendable) (multi-sampled), sample, gather
<14:57:24>   R8G8S, mips, RT (blendable) (multi-sampled), sample, gather
<14:57:24>   R16G16, mips, RT (blendable) (multi-sampled), sample, gather
<14:57:24>   R16G16S, mips, RT (blendable) (multi-sampled), sample, gather
<14:57:24>   R16G16F, mips, RT (blendable) (multi-sampled), sample, gather
<14:57:24>   R32G32F, mips, RT (blendable) (multi-sampled), sample, gather
<14:57:24>   R11G11B10F, mips, RT (blendable) (multi-sampled), sample, gather
<14:57:24>   R10G10B10A2, mips, RT (blendable) (multi-sampled), sample, gather
<14:57:24>   R16G16B16A16, mips, RT (blendable) (multi-sampled), sample, gather
<14:57:24>   R16G16B16A16S, mips, RT (blendable) (multi-sampled), sample, gather
<14:57:25>   R16G16B16A16F, mips, RT (blendable) (multi-sampled), sample, gather
<14:57:25>   R32G32B32A32F, mips, RT (blendable) (multi-sampled), sample, gather
<14:57:25>   BC1, mips, sRGB, sample, gather
<14:57:25>   BC2, mips, sRGB, sample, gather
<14:57:25>   BC3, mips, sRGB, sample, gather
<14:57:25>   BC4, mips, sample, gather
<14:57:25>   BC4S, mips, sample, gather
<14:57:25>   BC5, mips, sample, gather
<14:57:25>   BC5S, mips, sample, gather
<14:57:25>   BC6UH, mips, sample, gather
<14:57:25>   BC6SH, mips, sample, gather
<14:57:25>   BC7, mips, sRGB, sample, gather
<14:57:25>   R9G9B9E5, mips, sample, gather
<14:57:25>   D32FS8 (R32G8T), mips, DS (multi-sampled)
<14:57:25>   D32F (R32T), mips, DS (multi-sampled)
<14:57:25>   D24S8 (R24G8T), mips, DS (multi-sampled)
<14:57:25>   D16 (R16T), mips, DS (multi-sampled)
<14:57:25>   B8G8R8A8, mips, sRGB, RT (blendable) (multi-sampled), sample, gather
<14:57:25>   B8G8R8X8, mips, sRGB, RT (blendable) (multi-sampled), sample, gather
<14:57:25>  Renderer DepthBits: 24
<14:57:25>  ****** CryRender InfoDump ******
<14:57:25>  Driver description: NVIDIA GeForce GTX 1070
<14:57:25>  API Version: Direct3D 11.0
<14:57:25>  Feature level: D3D 11_0
<14:57:25>  Vertex Shaders version 5.0
<14:57:25>  Pixel Shaders version 5.0
<14:57:25>  Full stats:
<14:57:25>  Rasterizer: Hardware
<14:57:25>  Current Resolution: 1280x685x32 Windowed
<14:57:25>  HDR Rendering: FP16
<14:57:25>  Occlusion queries: Supported
<14:57:25>  Geometry instancing: Supported
<14:57:25>  NormalMaps compression : Supported
<14:57:25>  Gamma control: Hardware
<14:57:25>  Used GeomInstancingThreshold is 8
<14:57:25>  Shader model usage: 'SM.5.0'
<14:57:25>  *****************************************
<14:57:25> 
<14:57:25> Init Shaders
<14:57:25> Flushing pended shaders...
<14:57:25> Finished flushing pended shaders...
<14:57:25> Flushing pended shaders...
<14:57:25> Finished flushing pended shaders...
<14:57:25>  General shader quality: Medium
<14:57:25>  Metal shader quality: Medium
<14:57:25>  Glass shader quality: Medium
<14:57:25>  Vegetation shader quality: Medium
<14:57:25>  Ice shader quality: Medium
<14:57:25>  Terrain shader quality: Medium
<14:57:25>  Shadow shader quality: Medium
<14:57:25>  Water shader quality: Medium
<14:57:25>  FX shader quality: Medium
<14:57:25>  PostProcess shader quality: Medium
<14:57:25>  HDR shader quality: Medium
<14:57:25>  Sky shader quality: Medium
<14:57:25> Render quality: VeryHigh
<14:57:25> Allocate render buffer for particles (16384 verts, 49152 tris)...
<14:57:25> Init textures management (8085 Mb of video memory is available)...
<14:57:25>   Enabling of textures streaming...
<14:57:25>   Using 1536 Mb of textures pool for streaming...
<14:57:25>   Video textures: Atlas clouds max size: 32 Mb
<14:57:25>   Video textures: Atlas sprites max size: 32 Mb
<14:57:25>   Video textures: Dynamic managed max size: 48 Mb
<14:57:25>   Reloading all textures...
<14:57:25>   Finished reloading textures...
<14:57:25>   Finished initializing textures streaming...
<14:57:26> Initialized hardware mouse (game is allowed to confine mouse to window)
<14:57:26> CryMonoBridge initialization
<14:57:26> Loading Module CryMonoBridge.dll...
<14:57:26> [Mono] Initialize Mono Runtime . . .
<14:57:26> [Mono] Debugger server active on port: 17615
<14:57:26> [Mono] Initialization done.
<14:57:26> Initializing CryMonoBridge done, MemUsage=5392Kb
<14:57:26> Loading plug-in CryDefaultEntities
<14:57:26> Loading plug-in CrySensorSystem
<14:57:26> Loading plug-in CryPerceptionSystem
<14:57:26> Loading plug-in bin/win_x64/Game.dll
<14:57:26> Loading plug-in CryUserAnalytics
<14:57:26> Initializing CryScaleformHelper done, MemUsage=4Kb
<14:57:26> Using Scaleform GFx 3.3.94
<14:57:26>   Using dynamic pool
<14:57:26> Font initialization
<14:57:26> Loading Module CryFont.dll...
<14:57:26> Using FreeType 2.5.5
<14:57:26> Initializing CryFont done, MemUsage=232Kb
<14:57:27> *** Init system render resources ***
<14:57:27> Allocate render buffer for particles (16384 verts, 49152 tris)...
<14:57:27> Network initialization
<14:57:27> Loading Module CryNetwork.dll...
<14:57:27> [LagProfiles] Could not load "". 6 default profiles activated.
<14:57:27> [net] Socket IO management: External [iocp], Internal [iocp]
<14:57:27> network hostname: Black
<14:57:27>   ip:10.12.243.61
<14:57:27>   ip:169.254.16.52
<14:57:27> [Network Version]: PROFILE DEVELOPMENT BUILD
<14:57:27> Initializing CryNetwork done, MemUsage=3152Kb
<14:57:27> MovieSystem initialization
<14:57:27> Loading Module CryMovie.dll...
<14:57:27> Initializing CryMovie done, MemUsage=596Kb
<14:57:27> Console initialization
<14:57:27> Time initialization
<14:57:27> Input initialization
<14:57:27> Loading Module CryInput.dll...
<14:57:27> Initializing DirectInput
<14:57:27> Initializing Keyboard
<14:57:27> Input locale changed to 00000409
<14:57:27> Initializing mouse
<14:57:27> Initializing CryInput done, MemUsage=852Kb
<14:57:27> 
<14:57:27> con_debug=0 [  ]
<14:57:27> con_display_last_messages=0 [  ]
<14:57:27> con_line_buffer_size=1000 [  ]
<14:57:27> con_restricted=0 [ RESTRICTEDMODE ]
<14:57:27> con_showonload=0 [  ]
<14:57:27> 
<14:57:27> con_debug=0 [  ]
<14:57:27> con_display_last_messages=0 [  ]
<14:57:27> con_line_buffer_size=1000 [  ]
<14:57:27> con_restricted=0 [ RESTRICTEDMODE ]
<14:57:27> con_showonload=0 [  ]
<14:57:27> 
<14:57:27> con_debug=0 [  ]
<14:57:27> 
<14:57:27> con_debug=0 [  ]
<14:57:27> Initializing Animation System
<14:57:27> Loading Module CryAnimation.dll...
<14:57:27> Initializing CryAnimation done, MemUsage=2252Kb
<14:57:27> Initializing 3D Engine
<14:57:27> Loading Module Cry3DEngine.dll...
<14:57:27> Sky light: Optical lookup tables loaded off disc.
<14:57:27> Initializing Cry3DEngine done, MemUsage=2856Kb
<14:57:27> Script System Initialization
<14:57:27> Loading Module CryScriptSystem.dll...
<14:57:27> [Warning] [Lua Error] Failed to load script file scripts/common.lua
<14:57:27> Initializing CryScriptSystem done, MemUsage=688Kb
<14:57:27> Schematyc initialization
<14:57:27> Loading Module CrySchematyc.dll...
<14:57:27> Initializing CrySchematyc done, MemUsage=1640Kb
<14:57:27> Entity system initialization
<14:57:27> Loading Module CryEntitySystem.dll...
<14:57:27> Initializing CryEntitySystem done, MemUsage=2048Kb
<14:57:27> LiveCreate initialization
<14:57:27> LiveCreateHost not created, using NULL implementation.
<14:57:27> Dynamic Response System initialization
<14:57:27> Loading Module CryDynamicResponseSystem.dll...
<14:57:27> Initializing CryDynamicResponseSystem done, MemUsage=556Kb
<14:57:27> Loading Module CryFlowGraph.dll...
<14:57:27> Successfully registered flownode 'AI:PerceptionState'
<14:57:27> Successfully registered flownode 'AI:EventListener'
<14:57:27> Initializing CryFlowGraph done, MemUsage=944Kb
<14:57:27> AI initialization
<14:57:27> Loading Module CryAISystem.dll...
<14:57:27> Initializing CryAISystem done, MemUsage=1404Kb
<14:57:27> Initializing AI System
<14:57:27> AI: [AISYSTEM] Initialization started.
<14:57:27> [Warning] XML reader: Can't open file (Scripts/AI/Communication/CommunicationSystemConfiguration.xml)
<14:57:27> [Warning] AI: Failed to open XML file 'Scripts/AI/Communication/CommunicationSystemConfiguration.xml'...
<14:57:27> [Warning] XML reader: Can't open file (Scripts/AI/lookup.xml)
<14:57:27> [Warning] [Lua Error] Failed to load script file scripts/ai/aiconfig.lua
<14:57:27> Registering CentralInterestManager with EntitySystem
<14:57:27> [Warning] XML reader: Can't open file (Libs/AITargetStimulusConfig.xml)
<14:57:27> [Warning] AI: CTargetTrackManager::Init() Warning: Failed to load configuration file 'Libs/AITargetStimulusConfig.xml'
<14:57:27> AI: [AISYSTEM] Initialization finished.
<14:57:27> [Warning] XML reader: Can't open file (Scripts/AI/Cover.xml)
<14:57:27> [Warning] AI: Failed to open XML file 'Scripts/AI/Cover.xml'...
<14:57:27> [Warning] XML reader: Can't open file (Scripts/AI/Navigation.xml)
<14:57:27> [Warning] AI: Failed to open XML file 'Scripts/AI/Navigation.xml'...
<14:57:27> Initializing additional systems
<14:57:27> OnSysSpecChange(0)
<14:57:27> Loading Config file %ENGINEROOT%/editor.cfg (d:\programfiles\crytek\cryengine launcher\crytek\cryengine_5.4\editor.cfg)
<14:57:27> Flushing pended textures...
<14:57:27> Finished flushing pended textures...
<14:57:27> [Warning] XML reader: Can't open file (Libs/Levels/leveltypes.xml)
<14:57:27> [Warning] XML reader: Can't open file (Libs/FlowNodes/DialogFlowNodeBuffers.xml)
<14:57:27> [Warning] [Lua Error] Failed to load script file Scripts/Entities/Vehicles/VehicleSystem.lua
<14:57:27> [Warning] XML reader: Can't open file (Libs/Readability/Faces/Faces.xml)
<14:57:27> [Warning] XML reader: Can't open file (Libs/Config/Profiles/default/attributes.xml)
<14:57:27> [Warning] [PlayerProfiles] PlayerProfileImplFS: Cannot load XML file 'Libs/Config/Profiles/default/attributes.xml'
<14:57:27> [Warning] XML reader: Can't open file (Libs/Config/Profiles/default/actionmaps.xml)
<14:57:27> [Warning] [PlayerProfiles] PlayerProfileImplFS: Cannot load XML file 'Libs/Config/Profiles/default/actionmaps.xml'
<14:57:27> [Warning] CPlayerProfile::SerializeXML: No attributes tag 'Attributes' found
<14:57:27> [Warning] [PlayerProfiles] Cannot load factory default profile 'default'
<14:57:27> [Warning] [PlayerProfiles] CCryAction::Init: Cannot initialize PlayerProfileManager
<14:57:27> [Warning] XML reader: Can't open file (Scripts/Network/StatsConfig.xml)
<14:57:27> [Warning] [Lua Error] Failed to load script file Scripts/Entities/Vehicles/VehiclePartDetached.lua
<14:57:27> Ending game context...
<14:57:27> [Warning] XML reader: Can't open file (Libs/GameForceFeedback/ForceFeedbackEffects.xml)
<14:57:27> [Warning] [ForceFeedback System] Could not load force feedback system data. Invalid XML file 'Libs/GameForceFeedback/ForceFeedbackEffects.xml'!
<14:57:27> Initializing default materials...
<14:57:28> [Warning] XML reader: Can't open file (materials/material_layers_default.mtl)
<14:57:28> [Warning] [Lua Error] Failed to load script file scripts/main.lua
<14:57:28> [Warning] [CScriptSystem::BeginCall] Function OnInit not found(check for syntax errors or if the file wasn't loaded)
<14:57:28> [Warning] Could not load dialog file assets\Libs\DynamicResponseSystem\DialogLines/dialoglines.dialog
<14:57:28> [Warning] XML reader: Can't open file (libs/materialeffects/materialeffects.xml)
<14:57:28> [Warning] [MFX] File not found or wrong file type: libs/materialeffects/materialeffects.xml
<14:57:28> [Schematyc]: Loading...
<14:57:28> [Schematyc]: Loading settings
<14:57:28> [Warning] XML reader: Can't open file (assets/cryschematycsettings/log_settings.sc_settings)
<14:57:28> [Schematyc]: Loading scripts
<14:57:28> [Schematyc]: Compiling scripts
<14:57:28> [Schematyc]: Loading complete
<14:57:28> [CONSOLE] Executing console command 'exec autoexec.cfg'
<14:57:28> Executing console batch file (try game,config,root): "autoexec.cfg" not found!
<14:57:28> Current Language: Chinese (Simplified)
<14:57:28> Windows 7 6.1 (C:\Windows)
<14:57:28> Local time is 14:57:28 09/22/17, system running for 359 minutes
<14:57:28> 18431MB phys. memory installed, 17677MB paging available
<14:57:28> Current display mode is 1920x1080x32, (Unknown graphics card)
<14:57:28> IBM enhanced (101/102-key) keyboard and 5+ button mouse installed
<14:57:28> --------------------------------------------------------------------------------
<14:57:28> Loading Config file singleplayer.cfg (d:\programfiles\crytek\cryengine launcher\crytek\cryengine_5.4\engine\config\singleplayer.cfg)
<14:57:28> [Warning] [Lua Error] Failed to load script file scripts/ai/pathfindProperties.lua
<14:57:28> AI: [AISYSTEM] Initializing AI Actions.
<14:57:28> AI: [AISYSTEM] Initializing Smart Objects.
<14:57:28> [Warning] XML reader: Can't open file (Libs/SmartObjects.xml)
<14:57:28> [Warning] XML reader: Can't open file (Libs/SmartObjects/Templates/SOTemplates.xml)
<14:57:28> Unloading all previous plugins
<14:57:28> Loading plugins...
<14:57:28> Successfully loaded plugin '3DConnexionDriver', version '1'
<14:57:28> Successfully loaded plugin 'CryDesigner', version '1'
<14:57:28> Successfully loaded plugin 'Dependency Graph Plugin', version '1'
<14:57:28> Successfully loaded plugin 'Sample Plugin', version '1'
<14:57:28> Successfully loaded plugin 'Editor Animation', version '1'
<14:57:28> Successfully loaded plugin 'Audio Controls Editor', version '1'
<14:57:28> Successfully loaded plugin 'Console', version '1'
<14:57:28> Successfully loaded plugin 'Dynamic Response System Editor', version '1'
<14:57:28> Successfully loaded plugin 'Environment Editor', version '1'
<14:57:28> Successfully loaded plugin 'EditorGameSDK', version '1'
<14:57:28> Successfully loaded plugin 'Particle Editor', version '1'
<14:57:28> [SchematycEditor]: Initializing...
<14:57:28> [SchematycEditor]: Fixing up script files
<14:57:28> [SchematycEditor]: Compiling script files
<14:57:28> [SchematycEditor]: Initialization complete
<14:57:28> Successfully loaded plugin 'Schematyc Plugin', version '1'
<14:57:28> Successfully loaded plugin 'EditorSubstance', version '1'
<14:57:28> Successfully loaded plugin 'TrackView', version '1'
<14:57:28> Successfully loaded plugin 'UQS Editor', version '1'
<14:57:28> Successfully loaded plugin 'UQS History', version '1'
<14:57:28> Successfully loaded plugin 'Sample Plugin', version '1'
<14:57:28> Successfully loaded plugin 'FBX Exporter', version '1'
<14:57:28> Successfully loaded plugin 'MeshImporter', version '1'
<14:57:28> Successfully loaded plugin 'Sandbox Python Bridge', version '0'
<14:57:28> Successfully loaded plugin 'Sample Plugin', version '1'
<14:57:28> Successfully loaded plugin 'Sample Plugin', version '1'
<14:57:28> Started game resource files indexing...
<14:57:28> OnSysSpecChange(4)
<14:57:28> Loading Config file %engine%/config/VeryHighSpec.cfg (d:\programfiles\crytek\cryengine launcher\crytek\cryengine_5.4\engine\config\veryhighspec.cfg)
<14:57:28> Flushing pended shaders...
<14:57:28> Finished flushing pended shaders...
<14:57:29> Flushing pended shaders...
<14:57:29> Finished flushing pended shaders...
<14:57:29> Allocating shadow map cache 4214 x 4214: 33.87 MB
<14:57:29> Loading Config file %ENGINEROOT%/editor.cfg (d:\programfiles\crytek\cryengine launcher\crytek\cryengine_5.4\editor.cfg)
<14:57:29> Flushing pended textures...
<14:57:29> Finished flushing pended textures...
<14:57:29> [CONSOLE] Executing console command 'exec editor.cfg'
<14:57:29> Executing console batch file (try game,config,root): "editor.cfg" found in %ENGINEROOT%/editor.cfg ...
<14:57:29> ca_UseIMG_CAF=0 [  ]
<14:57:29> drs_dialogSubtitles=1 [  ]
<14:57:29> general.run_file 'D:/ProgramFiles/Crytek/CRYENGINE Launcher/Crytek/CRYENGINE_5.4/Editor/Python/plugins/crytools/startup.py'
<14:57:29> checking D:\ProgramFiles\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.4\Tools\sandbox\init.py
<14:57:29>
<14:57:29> Loading crytools from D:\ProgramFiles\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.4\Tools\sandbox
<14:57:29>
<14:57:29> sandbox_tools_pathD:\ProgramFiles\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.4\Tools\sandbox
<14:57:29>
<14:57:29> added D:\ProgramFiles\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.4\Tools\python\lib\common
<14:57:29>
<14:57:29> D:\ProgramFiles\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.4\Tools\python\packages
<14:57:29>
<14:57:29> added D:\ProgramFiles\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.4\Tools\sandbox\lib\common
<14:57:29>
<14:57:29> added D:\ProgramFiles\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.4\Tools\sandbox\tools
<14:57:29>
<14:57:29> Registered override path : D:\ProgramFiles\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.4\Tools\sandbox\lib\override\common
<14:57:29>
<14:57:31> Returned:
<14:57:31> Adding for file change notifications: 'F:\Realtime\CRYENGINE\test\assets\'
<14:57:32> CAIManager: navigation world monitor state: Stopped -> Started
<14:57:32> Flushing pended shaders...
<14:57:32> Finished flushing pended shaders...
<14:57:32> Flushing pended shaders...
<14:57:32> Finished flushing pended shaders...
<14:57:32> Flushing pended shaders...
<14:57:32> Finished flushing pended shaders...
<14:57:32> Flushing pended shaders...
<14:57:32> Finished flushing pended shaders...
<14:57:32> Remote console listening on: 4600
<14:57:38> general.open
<14:57:40> Opening document Assets/levels/example/example.cry
<14:57:40> SetGlobalState 0->1 'INIT'->'LEVEL_LOAD_PREPARE' 21562.6 seconds
<14:57:40> CAIManager: navigation world monitor state: Started -> StartedAndPaused
<14:57:40> *** Start clearing render resources ***
<14:57:40> Flushing pended shaders...
<14:57:40> Finished flushing pended shaders...
<14:57:40> *** Clearing render resources took 1.8 msec ***
<14:57:40> Ending game context...
<14:57:40> Destroying CActionGame instance 000000002C8AA910 (level="")
<14:57:40> Loading from Assets/levels/example/example.cry...
<14:57:40> Loading Config file singleplayer.cfg (d:\programfiles\crytek\cryengine launcher\crytek\cryengine_5.4\engine\config\singleplayer.cfg)
<14:57:40> Loading missions...
<14:57:40> ---- Start: Load Terrain
<14:57:40> CRGBLayer::AllocateTiles 1x1 tiles 256 => 256x256 texture
<14:57:40> allocating editor height map (256x256)*4
<14:57:40> ---- Start: Loading Surface Types
<14:57:40> ---- End: Loading Surface Types (0 seconds)
<14:57:40> ---- Start: Loading Terrain Layers Info
<14:57:40> Loading layer settings...
<14:57:40> Loading layer texture (engineassets/textures/grey.dds)...
<14:57:40>   loaded editor layer 0  name='Default' LayerID=0
<14:57:40> ---- End: Loading Terrain Layers Info (0 seconds)
<14:57:40> ---- Start: Load Terrain
<14:57:40> Constructing 85 terrain nodes (0.0 MB) <14:57:40>  done in 0.00 sec
<14:57:40> ===== Loading 0 vegetation models =====
<14:57:40> ===== Loading 1 brush models =====
<14:57:40> ===== Initializing terrain nodes =====
<14:57:40> ===== Loading outdoor instances =====
<14:57:40> ---- End: Load Terrain (0 seconds)
<14:57:40> ---- Start: Process RGB Terrain Layers
<14:57:40> ---- End: Process RGB Terrain Layers (0 seconds)
<14:57:40> CRGBLayer::AllocateTiles 1x1 tiles 256 => 256x256 texture
<14:57:40> Loading terrain layers for segment 0 ...
<14:57:40> ---- End: Load Terrain (0 seconds)
<14:57:40> ---- Start: Game Engine level load
<14:57:40> Loading map 'assets/levels/example' into engine...
<14:57:41> ===== Loading Particle Effects =====
<14:57:41> ---- End: Game Engine level load (0 seconds)
<14:57:41> ---- Start: Load MaterialManager
<14:57:41> ---- End: Load MaterialManager (0 seconds)
<14:57:41> ---- Start: Load Particles
<14:57:41> ---- End: Load Particles (0 seconds)
<14:57:41> ---- Start: Load Flares
<14:57:41> ---- End: Load Flares (0 seconds)
<14:57:41> ---- Start: Load GameTokens
<14:57:41> ---- End: Load GameTokens (0 seconds)
<14:57:41> Loading View settings...
<14:57:41> ---- Start: Load Vegetation
<14:57:41> Loading Vegetation Map...
<14:57:41> ---- End: Load Vegetation (0 seconds)
<14:57:41> ---- Start: Reposition Vegetation
<14:57:41> ---- End: Reposition Vegetation (0 seconds)
<14:57:41> ---- Start: Updating Surface Types
<14:57:41> Loading terrain layers for segment 0 ...
<14:57:41> ---- End: Updating Surface Types (0 seconds)
<14:57:41> Loading Fog settings...
<14:57:41> ---- Start: Load Entity Archetypes Database
<14:57:41> ---- End: Load Entity Archetypes Database (0 seconds)
<14:57:41> ---- Start: Load Prefabs Database
<14:57:41> ---- End: Load Prefabs Database (0 seconds)
<14:57:41> ---- Start: Activating Mission Mission0
<14:57:41> Loading AI data assets/levels/example, Mission0
<14:57:41> Finished Loading AI data in  0.002 secs
<14:57:41> ---- End: Activating Mission Mission0 (0 seconds)
<14:57:41> ---- Start: Load Level Shader Cache
<14:57:41> ---- End: Load Level Shader Cache (0 seconds)
<14:57:41> [LevelLoadTime] Level assets/levels/example loaded in 0 seconds
<14:57:41> SetGlobalState 1->9 'LEVEL_LOAD_PREPARE'->'LEVEL_LOAD_TEXTURES' 0.7 seconds
<14:57:41> -- Presort shaders by states...
<14:57:41> --- 19 Resources, 1 Resource groups.
<14:57:41> Requesting textures precache ...
<14:57:41> -- Precaching textures...
<14:57:41> Precaching progress: 1
<14:57:41> Precaching progress: 2
<14:57:41> Precaching progress: 3
<14:57:41> Precaching progress: 4
<14:57:41> Precaching progress: 5
<14:57:41> Precaching progress: 6
<14:57:41> Precaching progress: 7
<14:57:41> Precaching progress: 8
<14:57:41> Precaching progress: 9
<14:57:41> Precaching textures done in 0.03 seconds
<14:57:41> Textures precache done.
<14:57:41> SetGlobalState 9->10 'LEVEL_LOAD_TEXTURES'->'LEVEL_LOAD_END' 0.0 seconds
<14:57:41> File access time during level loading: 0.16 seconds
<14:57:41> Opening terrain\cover.ctc ...
<14:57:41>   TerrainLayer 0: TexFormat: BC3, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 65536
<14:57:41>   TerrainLayer 1: TexFormat: BC3, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 65536
<14:57:41>   RGB multiplier: 1, Texture indices: 5
<14:57:41> CAIManager: navigation world monitor state: StartedAndPaused -> StartedPausedAndResumePending
<14:57:41> SetGlobalState 10->13 'LEVEL_LOAD_END'->'RUNNING' 0.5 seconds
<14:57:41> -----------------------------------------------------------
<14:57:41> Successfully opened document Assets/levels/example/
<14:57:41> Level loading time: 1.24 seconds
<14:57:41> -----------------------------------------------------------
<14:57:41> Returned:
<14:57:41> Compile texture from "assets\textures\cubemaps\example\environmentprobe_cm.tif", to "f:\realtime\cryengine\test\user\texturecompiler\assets\textures\cubemaps\example/environmentprobe_cm/environmentprobe_cm.dds"
<14:57:41> CAIManager: navigation world monitor state: StartedPausedAndResumePending -> Stopped
<14:57:41> CAIManager: navigation world monitor state: Stopped -> Started
<14:58:11> 
<14:58:11> Screenshot: f:\realtime\cryengine\test\assets\objects\sphere.cgf.thmb.png
<14:58:11> [Warning] Unknown command: goto
<14:58:11> 
<14:58:11> Drawcalls: 2
<14:58:11> FPS: 38.2 (6.7 ms)
<14:58:11> Tris:  0,233
<14:58:11> CGF streaming: Loaded:3 InProg:0 All:3 Act:3 MemUsed:0.05 MemReq:0.01 PoolSize:128
<14:58:11> TexStreaming: MemUsed:0.05MB(0%%) PoolSize:1536.00MB Trghput:2730.67KB/s
<14:58:11> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
<14:58:11> 
<14:58:11>    sys_spec = 4
<14:58:11> 
<14:58:11> 
<14:58:11> 
<14:58:11> Screenshot: f:\realtime\cryengine\test\assets\objects\helper_illum.mtl.thmb.png
<14:58:11> [Warning] Unknown command: goto
<14:58:11> 
<14:58:11> Drawcalls: 2
<14:58:11> FPS: 8.6 (9.7 ms)
<14:58:11> Tris:  0,961
<14:58:11> CGF streaming: Loaded:4 InProg:0 All:4 Act:4 MemUsed:0.08 MemReq:0.05 PoolSize:128
<14:58:11> TexStreaming: MemUsed:0.05MB(0%%) PoolSize:1536.00MB Trghput:2730.67KB/s
<14:58:11> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
<14:58:11> 
<14:58:11>    sys_spec = 4
<14:58:11> 
<14:58:11> 
<14:58:11> 
<14:58:11> Screenshot: f:\realtime\cryengine\test\assets\objects\sphere.mtl.thmb.png
<14:58:11> [Warning] Unknown command: goto
<14:58:11> 
<14:58:11> Drawcalls: 2
<14:58:11> FPS: 12.6 (14.0 ms)
<14:58:11> Tris:  0,961
<14:58:11> CGF streaming: Loaded:4 InProg:0 All:4 Act:4 MemUsed:0.08 MemReq:0.05 PoolSize:128
<14:58:11> TexStreaming: MemUsed:0.05MB(0%%) PoolSize:1536.00MB Trghput:2730.67KB/s
<14:58:11> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
<14:58:11> 
<14:58:11>    sys_spec = 4
<14:58:11> 
<14:58:11> 
<14:58:19> Compile texture from "assets\textures\createpanel.tif", to "f:\realtime\cryengine\test\user\texturecompiler\assets\textures/createpanel/createpanel.dds"
<14:58:33> general.new
<14:58:42> Creating level directory
<14:58:42> *** Start clearing render resources ***
<14:58:42> Flushing pended shaders...
<14:58:42> Finished flushing pended shaders...
<14:58:42> *** Clearing render resources took 1.8 msec ***
<14:58:42> Ending game context...
<14:58:42> Destroying CActionGame instance 000000002C8AA910 (level="")
<14:58:42> SetGlobalState 13->1 'RUNNING'->'LEVEL_LOAD_PREPARE' 60.8 seconds
<14:58:42> Loading Config file singleplayer.cfg (d:\programfiles\crytek\cryengine launcher\crytek\cryengine_5.4\engine\config\singleplayer.cfg)
<14:58:42> Preparing new document...
<14:58:42> CRGBLayer::AllocateTiles 2x2 tiles 512 => 1024x1024 texture
<14:58:42> allocating editor height map (1024x1024)*4
<14:58:42> CRGBLayer::AllocateTiles 1x1 tiles 512 => 512x512 texture
<14:58:42> allocating editor height map (1024x1024)*4
<14:58:42> Flushing pended textures...
<14:58:42> Finished flushing pended textures...
<14:58:42> Loading layer texture (%ENGINE%/engineassets/textures/grey.dds)...
<14:58:42> SetGlobalState 1->10 'LEVEL_LOAD_PREPARE'->'LEVEL_LOAD_END' 0.4 seconds
<14:58:42> File access time during level loading: 0.00 seconds
<14:58:42> SetGlobalState 10->9 'LEVEL_LOAD_END'->'LEVEL_LOAD_TEXTURES' 0.0 seconds
<14:58:42> -- Presort shaders by states...
<14:58:42> --- 21 Resources, 1 Resource groups.
<14:58:42> Requesting textures precache ...
<14:58:42> -- Precaching textures...
<14:58:42> Precaching textures done in 0.01 seconds
<14:58:42> Textures precache done.
<14:58:42> SetGlobalState 9->13 'LEVEL_LOAD_TEXTURES'->'RUNNING' 0.0 seconds
<14:58:43> CRGBLayer::AllocateTiles 1x1 tiles 512 => 512x512 texture
<14:58:43> allocating editor height map (1024x1024)*4
<14:58:43> Saving to assets/Levels/0000/0000.cry...
<14:58:43> Storing View settings...
<14:58:43> Storing Fog settings...
<14:58:43> Storing missions...<14:58:43> Done
<14:58:43> 0 shader combination loaded for level assets/Levels/0000
<14:58:43> Saving pak file assets\levels\0000\0000.tmp
<14:58:43> Storing surface types...
<14:58:43> Storing layer settings...
<14:58:43> Saving Vegetation Map...
<14:58:43> Level successfully saved
<14:58:43> Exporting terrain...
<14:58:43> Exporting merged meshes sectors...
<14:58:43> Exporting merged meshes list...
<14:58:43> Exporting indoors...
<14:58:43> Exporting LevelData.xml
<14:58:43> Storing surface types...
<14:58:43> Storing Collision Classes ...
<14:58:43> Exporting LevelData.xml done.
<14:58:43> Regenerating AI data!
<14:58:43> Validating SmartObjects
<14:58:43> AI: [AISYSTEM] Exporting Areas to assets/Levels/0000/\areasMission0.bai
<14:58:43> AI: [AISYSTEM] Finished Exporting data
<14:58:43> Exporting AI done.
<14:58:43> Exporting Game Data...
<14:58:43> Exporting Game Data done
<14:58:43> Export animation sequences...<14:58:43> Done.
<14:58:43> Exporting Brushes...<14:58:43> Done.
<14:58:43> 0 shader combination loaded for level assets/Levels/0000
<14:58:43> Exporting serialization list
<14:58:43> Exporting was successful.
<14:58:43> Loading map 'assets/Levels/0000' into engine...
<14:58:43> ===== Loading Particle Effects =====
<14:58:43> Loading terrain layers for segment 0 ...
<14:58:43> Loading RGB Layer Tile: TilePos=(0, 0) MemUsage=0.0MB
<14:58:43> Constructing 1365 terrain nodes (0.5 MB) <14:58:43>  done in 0.00 sec
<14:58:43> Exporting data to game (assets/Levels/0000/)...
<14:58:43> Exporting terrain texture.
<14:58:43> Generating terrain texture...
<14:58:43> Generation stats: 5 tiles(base: 256x256) = 0.63 MB
<14:58:44> * Building AO data took 0 seconds *
<14:58:44> Update terrain texture file...
<14:58:44> Terrain Texture Exported in 0 seconds.
<14:58:44> Exporting terrain...
<14:58:44> Exporting merged meshes sectors...
<14:58:44> Exporting merged meshes list...
<14:58:44> Exporting indoors...<14:58:44>  done in 0.00 sec
<14:58:44> Exporting LevelData.xml
<14:58:44> Storing surface types...
<14:58:44> Storing Collision Classes ...
<14:58:44> Exporting LevelData.xml done.
<14:58:44> Regenerating AI data!
<14:58:44> Validating SmartObjects
<14:58:44> AI: [AISYSTEM] Exporting Areas to assets/Levels/0000/\areasMission0.bai
<14:58:44> AI: [AISYSTEM] Finished Exporting data
<14:58:44> Exporting AI done.
<14:58:44> Exporting Game Data...
<14:58:44> Exporting Game Data done
<14:58:44> Export animation sequences...<14:58:44> Done.
<14:58:44> Exporting Brushes...<14:58:44> Done.
<14:58:44> 0 shader combination loaded for level assets/Levels/0000
<14:58:44> Exporting serialization list
<14:58:44> Loading map 'assets/Levels/0000' into engine...
<14:58:44> ===== Loading Particle Effects =====
<14:58:44> Exporting was successful.
<14:58:44> Returned:
<14:58:44> Opening terrain\cover.ctc ...
<14:58:44>   TerrainLayer 0: TexFormat: BC3, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 65536
<14:58:44>   TerrainLayer 1: TexFormat: BC3, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 65536
<14:58:44>   RGB multiplier: 8, Texture indices: 21
<14:58:49> [Warning] CAssetManager::CAssetFileMonitor::LoadAsset: Cannot load asset '%engine%/Icon.dds.cryasset'.
<14:58:53> Compile texture from "assets\objects\crashonload.tif", to "f:\realtime\cryengine\test\user\texturecompiler\assets\objects/crashonload/crashonload.dds"
<14:59:02> [Warning] CAssetManager::CAssetFileMonitor::LoadAsset: Cannot load asset '%engine%/Icon.dds.cryasset'.
<14:59:05> Compile texture from "assets\textures\debuginfo.tif", to "f:\realtime\cryengine\test\user\texturecompiler\assets\textures/debuginfo/debuginfo.dds"
<14:59:12> Compile texture from "assets\textures\crashonload.tif", to "f:\realtime\cryengine\test\user\texturecompiler\assets\textures/crashonload/crashonload.dds"
<14:59:17> Compile texture from "assets\libs\icon.tif", to "f:\realtime\cryengine\test\user\texturecompiler\assets\libs/icon/icon.dds"
<14:59:23> Compile texture from "assets\textures\icon.tif", to "f:\realtime\cryengine\test\user\texturecompiler\assets\textures/icon/icon.dds"
<14:59:24> Compile texture from "assets\textures\icon.tif", to "f:\realtime\cryengine\test\user\texturecompiler\assets\textures/icon/icon.dds"
Exception Code: 0xC0000005
Exception Addr: 0x0033:0x000007FED9CE2201
Exception Module: <Unknown>
Exception Name  : EXCEPTION_ACCESS_VIOLATION
Exception Description: Attempt to read from address 0x0000000000021037

The memory could not be "read"
Exception Code: 0xC0000005
Exception Addr: 0x0033:0x000007FED9CE2201
Exception Module: <Unknown>
Exception Description: EXCEPTION_ACCESS_VIOLATION, Attempt to read from address 0x0000000000021037

The memory could not be "read"
Memory in use: 1496.9MB
Debug Status:
Out of Memory: 0
MainThread Id: 2256
RenderThread Id: 2256
[Crashed] Thread Id: 2256
[Crashed] ThreadName: Main

[Crashed] Call Stack: ["Main" [2256]]

=============================================================================
80) function=0x000007FED9CE2201
79) function=0x000007FED9CDAFDF
78) function=0x000000005BC1C88D
77) function=0x000000005B33B652
76) function=0x000007FEE811854F
75) function=0x000000005BC1C88D
74) function=0x000000005B33B652
73) function=0x000000005B483794
72) function=0x000000005BC1C88D
71) function=0x000000005B33B652
70) function=0x000007FEE812A8F4
69) function=0x000007FEE81172B3
68) function=0x000007FEE69ABD85
67) function=0x000000005BC1C88D
66) function=0x000000005B33B652
65) function=0x000007FEE69AB750
64) function=0x000000005BC1C88D
63) function=0x000000005B33B652
62) function=0x000007FED9CDB804
61) function=0x000000005BC1E9E5
60) function=0x000000005B34166D
59) function=0x000000005B317B22
58) function=0x000000005B3164D5
57) function=0x000000005BBF9579
56) function=0x000000005BBFB32A
55) function=0x000007FEE325C4FF
54) function=0x000000005BC41A48
53) function=0x0000000077889BD1
52) function=0x00000000778898DA
51) function=0x000000005BC41176
50) function=0x000007FEE325C4D9
49) function=0x000000005BBF9B22
48) function=0x000000013FC2B32F
47) function=0x000000013FC2A335
46) function=0x000000013FC4B50B
45) function=0x000000005B340DD7
44) function=0x000000005B43FB8B
43) function=0x000000013FC503C5
42) function=0x000000005B317B22
41) function=0x000000005B3164D5
40) function=0x000000005BBF9579
39) function=0x000000005B33DB74
38) function=0x000007FEE8131CE0
37) function=0x000000005B340DD7
36) function=0x000000005B42BE77
35) function=0x000000005B317B22
34) function=0x000000005B3164D5
33) function=0x000000005BBF9579
32) function=0x000000005B33DB74
31) function=0x000000005B347EC1
30) function=0x000000005BC19FA2
29) function=0x000000005B635533
28) function=0x000000005B3EAB63
27) function=0x000000005B3EAA13
26) function=0x000000005B3EB8D8
25) function=0x000000005B4A15AF
24) function=0x000000005B3408AC
23) function=0x000000005B317B22
22) function=0x000000005B315A7E
21) function=0x000000005BBF9579
20) function=0x000000005B318E60
19) function=0x000000005B36875F
18) function=0x000000005B366B63
17) function=0x000000005B317B22
16) function=0x000000005B3164D5
15) function=0x000000005BBF9579
14) function=0x000007FEE7C3F123
13) function=0x000007FEE7C252EB
12) function=0x000000005BC41A48
11) function=0x0000000077889BD1
10) function=0x00000000778898DA
 9) function=0x000000005BC41176
 8) function=0x000007FEE325C4D9
 7) function=0x000000005BBF5C73
 6) function=0x000000005BBF82F7
 5) function=0x000007FEE76C6554
 4) function=0x000000013F38F142
 3) function=0x000000013FE66BC4
 2) function=0x000000013FE2F34B
 1) function=0x00000000777659CD
=============================================================================


Call Stack: ["RemoteConsoleServer" [7700]]
10) function=0x00000000779BBD7A
  9) function=0x000007FEFCF30F75
  8) function=0x000007FEFCF35853
  7) function=0x000007FEFE00EAF4
  6) function=0x000007FEFE00EA15
  5) function=0x000007FEE39B57D2
  4) function=0x000007FEE35FD26D
  3) function=0x000007FEE906BE1D
  2) function=0x00000000777659CD
  1) function=0x000000007799A561
 


Call Stack: ["ShaderCompile" [6800]]
 8) function=0x00000000779BC07A
  7) function=0x000007FEFD8C1203
  6) function=0x000007FEDE111113
  5) function=0x000007FEE35FD26D
  4) function=0x000007FEE906BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 


Call Stack: ["JobSystem_Worker_7" [4612]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000007FEE394A1F3
  5) function=0x000007FEE35FD26D
  4) function=0x000007FEE906BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 


Call Stack: ["JobSystem_Worker_6" [3900]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000007FEE394A1F3
  5) function=0x000007FEE35FD26D
  4) function=0x000007FEE906BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 


Call Stack: ["JobSystem_Worker_5" [6280]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000007FEE394A1F3
  5) function=0x000007FEE35FD26D
  4) function=0x000007FEE906BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 


Call Stack: ["JobSystem_Worker_4" [7804]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000007FEE394A1F3
  5) function=0x000007FEE35FD26D
  4) function=0x000007FEE906BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 


Call Stack: ["JobSystem_Worker_3" [7440]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000007FEE394A1F3
  5) function=0x000007FEE35FD26D
  4) function=0x000007FEE906BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 


Call Stack: ["JobSystem_Worker_2" [7620]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000007FEE394A1F3
  5) function=0x000007FEE35FD26D
  4) function=0x000007FEE906BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 


Call Stack: ["JobSystem_Worker_1" [6076]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000007FEE394A1F3
  5) function=0x000007FEE35FD26D
  4) function=0x000007FEE906BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 


Call Stack: ["JobSystem_Worker_0" [7628]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000007FEE394A1F3
  5) function=0x000007FEE35FD26D
  4) function=0x000007FEE906BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 


Call Stack: ["JobSystem_Worker_0 (Blocking)" [5368]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000007FEE3948B95
  5) function=0x000007FEE35FD26D
  4) function=0x000007FEE906BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 


Call Stack: ["GFxMeshCacheReset" [7912]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000007FEE358C0E9
  5) function=0x000007FEE35FD26D
  4) function=0x000007FEE906BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 


Call Stack: ["Streaming AsyncCallback" [6864]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000007FEE35C16EE
  5) function=0x000007FEE35FD26D
  4) function=0x000007FEE906BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 


Call Stack: ["NotificationNetwork" [6604]]
10) function=0x00000000779BBD7A
  9) function=0x000007FEFCF23D28
  8) function=0x000007FEFCF31057
  7) function=0x000007FEFE004EFC
  6) function=0x000007FEFE004E7D
  5) function=0x000007FEE374DACC
  4) function=0x000007FEE376025A
  3) function=0x000007FEE35FD26D
  2) function=0x000007FEE906BE1D
  1) function=0x00000000777659CD
 


Call Stack: ["Streaming File IO HDD" [3424]]
10) function=0x00000000779BBD7A
  9) function=0x000007FEFD8C10AC
  8) function=0x000007FEE369C4FD
  7) function=0x000007FEE35C58E8
  6) function=0x000007FEE35BEFA6
  5) function=0x000007FEE35FD26D
  4) function=0x000007FEE906BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 


Call Stack: ["Streaming File IO InMemory" [7664]]
10) function=0x00000000779BBD7A
  9) function=0x000007FEFD8C10AC
  8) function=0x000007FEE369C4FD
  7) function=0x000007FEE35C58E8
  6) function=0x000007FEE35BEFA6
  5) function=0x000007FEE35FD26D
  4) function=0x000007FEE906BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 


Call Stack: ["ServiceNetwork" [2468]]
 8) function=0x00000000779BC07A
  7) function=0x000007FEFD8C1203
  6) function=0x000007FEE39B4585
  5) function=0x000007FEE35FD26D
  4) function=0x000007FEE906BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 


Call Stack: ["NetAddressSolver" [7104]]
10) function=0x00000000779BD62A
  9) function=0x0000000077A3105D
  8) function=0x000000007779B6A8
  7) function=0x000007FEDDC6E03B
  6) function=0x000007FEDDB77444
  5) function=0x000007FEE35FD26D
  4) function=0x000007FEE906BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 


Call Stack: ["Physics" [4744]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000007FEE375FAB1
  5) function=0x000007FEE35FD26D
  4) function=0x000007FEE906BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 


Call Stack: ["UserAnalytics" [508]]
 9) function=0x00000000779BD62A
  8) function=0x0000000077A3105D
  7) function=0x000000007779B6A8
  6) function=0x000007FEDFB2A4D1
  5) function=0x000007FEE35FD26D
  4) function=0x000007FEE906BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 


Call Stack: ["InputWorker" [7984]]
 8) function=0x00000000779BC07A
  7) function=0x000007FEFD8C1203
  6) function=0x000007FEDEAA59CF
  5) function=0x000007FEE35FD26D
  4) function=0x000007FEE906BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 


Call Stack: ["ZLibCompressor" [5844]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000007FEE1AE1193
  5) function=0x000007FEE35FD26D
  4) function=0x000007FEE906BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 


Call Stack: ["PhysicsWorkerThread_0" [7332]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000007FEE0F61786
  5) function=0x000007FEE35FD26D
  4) function=0x000007FEE906BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 


Call Stack: ["MainAudioThread" [7864]]
 9) function=0x00000000779BBD7A
  8) function=0x000007FEFD8C10AC
  7) function=0x000007FEE8614F68
  6) function=0x000007FEE862DF1A
  5) function=0x000007FEE35FD26D
  4) function=0x000007FEE906BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 


Call Stack: ["FileChangeMonitor" [4380]]
 9) function=0x00000000779BC2EA
  8) function=0x000007FEFD8C1430
  7) function=0x00000000777606C0
  6) function=0x000000013FD423C6
  5) function=0x000007FEE35FD26D
  4) function=0x000007FEE906BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 


Call Stack: ["BackgroundTask_3" [8064]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000000013FA6255D
  5) function=0x000007FEE35FD26D
  4) function=0x000007FEE906BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 


Call Stack: ["BackgroundTask_2" [6460]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000000013FA6255D
  5) function=0x000007FEE35FD26D
  4) function=0x000007FEE906BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 


Call Stack: ["BackgroundTask_IO" [3548]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000000013FA6255D
  5) function=0x000007FEE35FD26D
  4) function=0x000007FEE906BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 


Call Stack: ["BackgroundTask_0" [7456]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000000013FA6255D
  5) function=0x000007FEE35FD26D
  4) function=0x000007FEE906BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 


Call Stack: ["BackgroundTask_1" [5100]]
 8) function=0x00000000779BBD7A
  7) function=0x000007FEFD8C10AC
  6) function=0x000000013FA6255D
  5) function=0x000007FEE35FD26D
  4) function=0x000007FEE906BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 


Call Stack: ["CaptureCrashScreenShot" [6412]]
 9) function=0x00000000779BD62A
  8) function=0x0000000077A3105D
  7) function=0x000000007779B6A8
  6) function=0x000007FEE3696C7E
  5) function=0x000007FEE35FD26D
  4) function=0x000007FEE906BE1D
  3) function=0x00000000777659CD
  2) function=0x000000007799A561
  1) function=0x000000007799A561
 
Attempting to create error screenshot "error.jpg"
<15:06:27> 
<15:06:27> Screenshot: error.jpg
<15:06:27> [Warning] Unknown command: goto
<15:06:27> 
<15:06:27> Drawcalls: 295
<15:06:27> FPS: 9.2 (48.0 ms)
<15:06:27> Tris: 66,274
<15:06:27> CGF streaming: Loaded:2 InProg:0 All:2 Act:2 MemUsed:0.03 MemReq:0.00 PoolSize:128
<15:06:27> TexStreaming: MemUsed:0.05MB(0%%) PoolSize:1536.00MB Trghput:2730.67KB/s
<15:06:27> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
<15:06:27> 
<15:06:27>    sys_spec = 4
<15:06:27> 
<15:06:27> 
Successfully created screenshot.

Re: CRYENGINE 5.4 (Major Release)

#16
Title: Unable to save any newly created Schematyc

Steps to Reproduce: Crete any new Schematyc, save, close the "Schematyc Editor", reopen, load the file. See nothing.

I am unable to save my created Schematyc that had a simple mesh and particle, just to test things out. When I close the Schematyc editor and reopen it there is only Signal and Construction graph and nothing else, as if I have never saved it. Thought maybe a common error ?

Thanks.

Re: CRYENGINE 5.4 (Major Release)

#17
Title: [TOOL] - Debug view modes/Environment probe

    OS: Windows 7
    Build: as shipped,
    Version Number: 5.4 build 164 realese

- probe from new entity component,etc does not update things when something is changed in your scene, Also as you can see it does not apply ambient to objects in reflection with the second, third, etc. bake that they got from the first bake. In engine version 3.4-3.8 second bake of probe apply ambient to objects in reflection, without this everything is black in reflections. Probe through misc missing size indicator + it stop automatically add cubemap to slot with warning " Schedule "Cubemap texgen schedule" Failed on item "Cubemap texgen scheduleitem" and you need to add cubemap in slot manually. View modes have some Artifacts

Image

Image

Re: CRYENGINE 5.4 (Major Release)

#19
tan wrote:Title: Unable to save any newly created Schematyc

Steps to Reproduce: Crete any new Schematyc, save, close the "Schematyc Editor", reopen, load the file. See nothing.

I am unable to save my created Schematyc that had a simple mesh and particle, just to test things out. When I close the Schematyc editor and reopen it there is only Signal and Construction graph and nothing else, as if I have never saved it. Thought maybe a common error ?

Thanks.


Here are some extra data . Sorry for the double post:

How it looks before after.

Before

Image


After save and restart

Image




Log from Schematyc Editor (Polkin is the name I gave to my new schematyc, the others are already existing ones. That is a new level created in LightenUp 5.4 project example )

Code: Select all

Compiling class: name = Cloud ...
Unable to find environment function!
Failed to compile node : name =
----- Failed : time = 0.000165(s), warnings = 0, errors = 2 -----


Compiling class: name = GameCamera ...
----- Success : time = 0.000035(s), warnings = 0, errors = 0 -----


Compiling class: name = GameManager ...
----- Success : time = 0.000088(s), warnings = 0, errors = 0 -----


Compiling class: name = Player ...
----- Success : time = 0.000533(s), warnings = 0, errors = 0 -----


Compiling class: name = Polkin ...
----- Success : time = 0.000045(s), warnings = 0, errors = 0 -----


Compiling class: name = Tree_2p ...
Failed to compile node : name = Set
Failed to compile node : name = Set
Failed to compile node : name = Set
----- Failed : time = 0.000114(s), warnings = 0, errors = 3 -----


Compiling class: name = Tree_Big ...
----- Success : time = 0.000390(s), warnings = 0, errors = 0 -----

Re: CRYENGINE 5.4 (Major Release)

#20
Does anybody know how the Billboard param in the illum shader works?
Is it broken?
Even though when activated the mesh is facing the camera but there are either no textures displayd on it or just a random part of the uv map.
would be nice if there were an entry in docs about it to learn more.

Also, the asset browser doesn't show any preview of texture maps or working thumbnails.

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