FBX Importer

#1
Hi ! I have some trouble with the FBX importer, the conversion to CGF "break" my model, anyone have an idea ? Thanks
Attachments
fbxTOcgf03.png
CryEngine 5.3
fbxTOcgf03.png (245.72 KiB) Viewed 295 times
fbxTOcgf01.png
Maya 2017
fbxTOcgf01.png (185.23 KiB) Viewed 295 times

Re: FBX Importer

#5
Looking at that screenshot of your model in maya, it looks like you have a really ban Ngon. Try to always build in quads, and only make triangles if you cant get a quad to work. You have some polygons with twenty or thirty sides there.
Also always check for multiple verticies on the same space, flipped normals, unwelded seams and such.
Download some modeling tutorials, preferably some that are game oriented.
You'll probably find more and better such tutorials for 3dsmax than maya, but the polygon modeling principles are the same.

Re: FBX Importer

#6
@eisenkolb wrote:Ahh okay, so the current preview builds on GitHub contain updated plugins, including the 2017 version.


Thanks a lot @eisenkolb it works ! :)

punisher454 wrote:Looking at that screenshot of your model in maya, it looks like you have a really ban Ngon. Try to always build in quads, and only make triangles if you cant get a quad to work. You have some polygons with twenty or thirty sides there.
Also always check for multiple verticies on the same space, flipped normals, unwelded seams and such.
Download some modeling tutorials, preferably some that are game oriented.
You'll probably find more and better such tutorials for 3dsmax than maya, but the polygon modeling principles are the same.


Ok, thanks for advice

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