CRYENGINE 5.4 Preview 2 is live!

#1
Our first update for CRYENGINE 5.4 Preview includes a number of fixes and improvements. Almost all of these have been reported by you, our community and have been addressed by our in-house engineers. We are aiming to bring more frequent updates towards a full release of CE 5.4 - thank you for your continuous support!

Accessing the 5.4.0 Preview 2 Release
Code Interface Changes

For more information, see the Important CRYENGINE 5.4 Data and Code Changes article.
If you are upgrading from CRYENGINE 5.3, please read this topic: Migrating from CRYENGINE 5.3 to CRYENGINE 5.4.


Release Notes:
Animation

Animation General

Fixed: (Renderer) Crash when 8-weight compute skinning is selected.

Core/System

Engine General

Fixed: Crash caused by inactive cameras not being correctly disabled.
Fixed: Input component doesn't register multiple input groups properly.
Fixed: PoolAllocator was choosing non-power-of-2 alignment for some type sizes.
Fixed: Schematyc package not being de-registered - prevents possible crash on shutdown.
Fixed: Issue where during load, Components are created and initialized sequentially, instead of being created in one batch and then initialized.

Common

Refactored: Deprecate macros that create GUIDs from two integers.
Refactored: Unify CryGUID conversions from and to string.
Optimized: Remove CryGUIDHelper.

CMake

Fixed: Where changed CMake options for Vulkan and HRTF weren't reflected by the CMake GUI. Additionally fixed runtime file deployment of PortAudio dlls.
Tweaked: Add VS2017 options to cry_cmake.
Tweaked: Modify Win32 and Win64 batch files to allow both VS2015 or VS2017 for building.

Flowgraph

Fixed: Crash when using Entity:SpawnArchetype in a new project not using the legacy IGame interface.
Fixed: Possible crash when retrieving game token if graph was null.

Schematyc

Optimized: Flowgraph integration - currently too unstable due to not implementing Flowgraph events correctly.
Fixed: Schematyc Entity Components being created and initialized sequentially, instead of being created in one batch and then initialized.

C#

C#.Core

Fixed: Possible crash if managed plugin class was removed.
Fixed: Crash during startup if plugin domain failed to initialize.
Fixed: Crash if compilation of C# source files in assets directory failed.

Sandbox

Editor General

New: Use mobile GPUs instead of CPU for rendering.
Fixed: (Terrain) Ocean not visible after resizing the terrain.
Fixed: Crash when trying to detach individual objects from a prefab through the properties panel.
Fixed: Possible crash caused by the ability to undo selection of an invalid layer.
Fixed: (FG) Crash when using undo/redo often (after adding a node) causes crash.
Fixed: Object tree in Prefabs Library collapses after placing a prefab.
Fixed: Opening any selection window once causes the property panel to flicker/redraw on each change.
Fixed: (FG) Crash when using "q" to quickly (when adding a node) causes an instant crash.
Fixed: Default Entity icon being shown for Entities with helpers.
Fixed: Reverting a Component's properties in the Inspector recreates the entire Entity.
Fixed: Case where Components were duplicated after undoing Entity deletion.
Fixed: Entities without scripts being reloaded when scripts changed.
Fixed: Crash when undoing layer deletion through context menu in Level Explorer, and then doing undo/redo.
Fixed: (TrackView TV) Creating a key adds two events to the undo/redo-queue.
Fixed: Optimized the moving of objects between layers (for large object counts). This issue could potentially stall the Sandbox Editor indefinitely.
Fixed: (Open File dialog) Sort by size produces imprecise results.
Fixed: (TrackView) Capture Track produces warning: End capture failed.
Fixed: Non-uber fix.
Fixed: Asset Browser remembers thumbnail size, splitter placement.
Your Feedback is important to us - keep it coming!

Thanks for your tremendous support and dedication, CryENGINEERS! Please keep in mind that this is still an experimental release and that you have to back up your projects before toying around with it. It's not proven in production, yet, so you shouldn't apply it to in-production games. Any feedback you are having, please check out this Official 5.4 PREVIEW dedicated Feedback Thread. Additional help can be found in our documentation, here.
Image If the engine crashes, please consider sending a crash report via the pop-up and let us know what happened before it crashed in the notes - that helps us identifying issues quicker and addressing them faster; making for a more stable version for everybody in the next release.


- The CRYENGINE Team

Re: CRYENGINE 5.4 Preview 2 is live!

#5
I updated the drivers, DirectX, Microsoft Visual, increased the memory dump on the disks, registered the engine, started the engine in all known ways. Cryengine will soon have a bald patch on the top of my head Image
BackupNameAttachment=" Build(98) 05 Aug 17 (19 45 41)" -- used by backup system
Log Started at Sat Aug 5 19:45:41 2017
Built on Jul 31 2017 00:44:50
Running 64 bit Windows version
Command Line: "E:\GameEngine\CRYENGINE Launcher\Crytek\CRYENGINE_5.4\bin\win_x64\Sandbox.exe"
Executable: E:\GameEngine\CRYENGINE Launcher\Crytek\CRYENGINE_5.4\bin\win_x64\Sandbox.exe
FileVersion: 5.4.0.98
ProductVersion: 5.4.0.98
Loading Config file system.cfg (system.cfg)
Project CRYENGINE
Using Project Folder
Using Asset Folder
Using Engine Folder E:\GameEngine\CRYENGINE Launcher\Crytek\CRYENGINE_5.4\

Total number of logical processors: 4
Number of available logical processors: 4
Total number of system cores: 4
Number of cores available to process: 4

Processor 0:
CPU: AMD AMD Athlon(tm) II X4 640 Processor
Family: 15, Model: 5, Stepping: 3
FPU: On-Chip
Features: 3DNow, SSE, SSE2, SSE3
Serial number not present or disabled

Processor 1:
CPU: AMD AMD Athlon(tm) II X4 640 Processor
Family: 15, Model: 5, Stepping: 3
FPU: On-Chip
Features: 3DNow, SSE, SSE2, SSE3
Serial number not present or disabled

Processor 2:
CPU: AMD AMD Athlon(tm) II X4 640 Processor
Family: 15, Model: 5, Stepping: 3
FPU: On-Chip
Features: 3DNow, SSE, SSE2, SSE3
Serial number not present or disabled

Processor 3:
CPU: AMD AMD Athlon(tm) II X4 640 Processor
Family: 15, Model: 5, Stepping: 3
FPU: On-Chip
Features: 3DNow, SSE, SSE2, SSE3
Serial number not present or disabled

<19:45:41> [Warning] Game folder not found, trying to create an empty one
<19:45:41> [Warning] Cannot open Pak file cryasset.pak
<19:45:41> [Warning] Cannot open Pak file engine.pak
<19:45:41> [Warning] Cannot open Pak file shadercache.pak
<19:45:41> [Warning] Cannot open Pak file shadercachestartup.pak
<19:45:41> [Warning] Cannot open Pak file shaders.pak
<19:45:41> [Warning] Cannot open Pak file shadersbin.pak
<19:45:41> creating CVarGroups from directory 'Config/CVarGroups' ...
<19:45:41> Loading Config file Config/CVarGroups/sys_spec_full.cfg (e:\gameengine\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_full.cfg)
<19:45:41> Loading Config file Config/CVarGroups/sys_spec_gameeffects.cfg (e:\gameengine\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_gameeffects.cfg)
<19:45:41> Loading Config file Config/CVarGroups/sys_spec_light.cfg (e:\gameengine\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_light.cfg)
<19:45:41> Loading Config file Config/CVarGroups/sys_spec_objectdetail.cfg (e:\gameengine\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_objectdetail.cfg)
<19:45:41> Loading Config file Config/CVarGroups/sys_spec_particles.cfg (e:\gameengine\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_particles.cfg)
<19:45:41> Loading Config file Config/CVarGroups/sys_spec_physics.cfg (e:\gameengine\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_physics.cfg)
<19:45:41> Loading Config file Config/CVarGroups/sys_spec_postprocessing.cfg (e:\gameengine\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_postprocessing.cfg)
<19:45:41> Loading Config file Config/CVarGroups/sys_spec_quality.cfg (e:\gameengine\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_quality.cfg)
<19:45:41> Loading Config file Config/CVarGroups/sys_spec_shading.cfg (e:\gameengine\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_shading.cfg)
<19:45:41> Loading Config file Config/CVarGroups/sys_spec_shadows.cfg (e:\gameengine\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_shadows.cfg)
<19:45:41> Loading Config file Config/CVarGroups/sys_spec_sound.cfg (e:\gameengine\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_sound.cfg)
<19:45:41> Loading Config file Config/CVarGroups/sys_spec_texture.cfg (e:\gameengine\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_texture.cfg)
<19:45:41> Loading Config file Config/CVarGroups/sys_spec_textureresolution.cfg (e:\gameengine\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_textureresolution.cfg)
<19:45:41> Loading Config file Config/CVarGroups/sys_spec_volumetriceffects.cfg (e:\gameengine\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_volumetriceffects.cfg)
<19:45:41> Loading Config file Config/CVarGroups/sys_spec_water.cfg (e:\gameengine\cryengine launcher\crytek\cryengine_5.4\engine\config\cvargroups\sys_spec_water.cfg)
<19:45:41> creating CVarGroups from directory 'Config/CVarGroups' ...
<19:45:41> [Warning] <ThreadConfigInfo>: Active platform identifier string "pc" not found in config "%engine%/config/engine_core.thread_config".
<19:45:41> [Warning] <ThreadConfigInfo>: Active platform identifier string "pc" not found in config "%engine%/config/engine_sandbox.thread_config".
<19:45:41> Windows 7 64 bit SP 1 (build 6.1.7601)
<19:45:41> User name: "Biomega"
<19:45:41> System language: Russian
<19:45:41> Windows Directory: "C:\Windows"
<19:45:41> Local time is 19:45:41 08/05/17, system running for 19 minutes
<19:45:41> 8192MB physical memory installed, 2928MB available, 8388607MB virtual memory installed, 64 percent of memory in use
<19:45:41> PageFile usage: 44MB, Working Set: 48MB, Peak PageFile usage: 44MB,
<19:45:41> Current display mode is 1920x1080x32, (Unknown graphics card)
<19:45:41> IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
<19:45:41> --------------------------------------------------------------------------------
<19:45:41> [Warning] Config file %USER%/game.cfg not found!
<19:45:41> Loading Config file system.cfg (system.cfg)
<19:45:41> [Warning] Config file user.cfg not found!
<19:45:41> Stream Engine Initialization
<19:45:41> BuildTime: Jul 31 2017 00:44:50
<19:45:41> [Warning] Editor only supports DX11 & DX12. Switching to DX11 Renderer.
<19:45:41> Physics initialization
<19:45:41> Loading Module CryPhysics.dll...
<19:45:41> Initializing CryPhysics done, MemUsage=864Kb
<19:45:41> [Warning] Cannot open Pak file \localization\english_xml.pak
<19:45:41> Localized language content(english) not available or modified from the original installation.
<19:45:41> [Warning] Cannot open Pak file \localization\english.pak
<19:45:41> Localized language content(english) not available or modified from the original installation.
<19:45:41> [Warning] Cannot open Pak file \localization\english.pak
<19:45:41> Localized language content(english) not available or modified from the original installation.
<19:45:41> [Error] <Localization> No localization files found!
<19:45:41> <Audio>: AudioSystem initialization
<19:45:41> Loading Module CryAudioSystem.dll...
<19:45:41> Initializing CryAudioSystem done, MemUsage=4848Kb
<19:45:41> Renderer initialization
<19:45:41> Logging video adapters:
<19:45:41> - NVIDIA GeForce GTX 750 Ti (vendor = 0x10de, device = 0x1380)
<19:45:41> - Adapter index: 0
<19:45:41> - Dedicated video memory: 1993 MB
<19:45:41> - Feature level: D3D 11_0 (SM 5.0)
<19:45:41> - Displays connected: yes
<19:45:41> - Suitable rendering device: yes
<19:45:41> Loading Module CryRenderD3D11.dll...
Exception Code: 0xC0000005
Exception Addr: 0x0033:0x000007FEDEAE99DA
Exception Module: <Unknown>
Exception Name : EXCEPTION_ACCESS_VIOLATION
Exception Description: Attempt to read from address 0x0000000000000001

The memory could not be "read"
Exception Code: 0xC0000005
Exception Addr: 0x0033:0x000007FEDEAE99DA
Exception Module: <Unknown>
Exception Description: EXCEPTION_ACCESS_VIOLATION, Attempt to read from address 0x0000000000000001

The memory could not be "read"
Memory in use: 121.7MB
Debug Status:
Out of Memory: 0
MainThread Id: 7752
[Crashed] Thread Id: 7752
[Crashed] ThreadName: Main

[Crashed] Call Stack: ["Main" [7752]]

=============================================================================
18) function=0x000007FEDEAE99DA
17) function=0x000007FEE0C0C1CE
16) function=0x000007FEE0C0922B
15) function=0x000007FEE0C18286
14) function=0x000007FEE0C1843F
13) function=0x000007FEE0C081CD
12) function=0x000007FEE0BF9D86
11) function=0x000007FEE0B90DDB
10) function=0x000007FEDFE12929
9) function=0x000000013FDA3BEC
8) function=0x000000013FDA5DA7
7) function=0x000000013FDA5FC8
6) function=0x000000013FE1EAD9
5) function=0x00000001408F2E14
4) function=0x00000001408BB5AB
3) function=0x000000007722652D
2) function=0x000000007735C521
1) function=0x000000007735C521
=============================================================================


Call Stack: ["NotificationNetwork" [5696]]
10) function=0x000000007738135A
9) function=0x000007FEFCAA3D38
8) function=0x000007FEFCAB1F96
7) function=0x000007FEFE1C4EFC
6) function=0x000007FEFE1C4E7D
5) function=0x000007FEE0C1D94C
4) function=0x000007FEE0C3009A
3) function=0x000007FEE0ACD1FD
2) function=0x000007FEE37FBE1D
1) function=0x000000007722652D



Call Stack: ["JobSystem_Worker_3" [6684]]
8) function=0x000000007738135A
7) function=0x000007FEFD3F10DC
6) function=0x000007FEE0E1A053
5) function=0x000007FEE0ACD1FD
4) function=0x000007FEE37FBE1D
3) function=0x000000007722652D
2) function=0x000000007735C521
1) function=0x000000007735C521



Call Stack: ["JobSystem_Worker_2" [4456]]
8) function=0x000000007738135A
7) function=0x000007FEFD3F10DC
6) function=0x000007FEE0E1A053
5) function=0x000007FEE0ACD1FD
4) function=0x000007FEE37FBE1D
3) function=0x000000007722652D
2) function=0x000000007735C521
1) function=0x000000007735C521



Call Stack: ["JobSystem_Worker_1" [2464]]
8) function=0x000000007738135A
7) function=0x000007FEFD3F10DC
6) function=0x000007FEE0E1A053
5) function=0x000007FEE0ACD1FD
4) function=0x000007FEE37FBE1D
3) function=0x000000007722652D
2) function=0x000000007735C521
1) function=0x000000007735C521



Call Stack: ["JobSystem_Worker_0" [7544]]
8) function=0x000000007738135A
7) function=0x000007FEFD3F10DC
6) function=0x000007FEE0E1A053
5) function=0x000007FEE0ACD1FD
4) function=0x000007FEE37FBE1D
3) function=0x000000007722652D
2) function=0x000000007735C521
1) function=0x000000007735C521



Call Stack: ["Streaming File IO HDD" [7512]]
10) function=0x000000007738135A
9) function=0x000007FEFD3F10DC
8) function=0x000007FEE0B6C31D
7) function=0x000007FEE0A95888
6) function=0x000007FEE0A8EF46
5) function=0x000007FEE0ACD1FD
4) function=0x000007FEE37FBE1D
3) function=0x000000007722652D
2) function=0x000000007735C521
1) function=0x000000007735C521



Call Stack: ["Streaming File IO InMemory" [3136]]
10) function=0x000000007738135A
9) function=0x000007FEFD3F10DC
8) function=0x000007FEE0B6C31D
7) function=0x000007FEE0A95888
6) function=0x000007FEE0A8EF46
5) function=0x000007FEE0ACD1FD
4) function=0x000007FEE37FBE1D
3) function=0x000000007722652D
2) function=0x000000007735C521
1) function=0x000000007735C521



Call Stack: ["JobSystem_Worker_0 (Blocking)" [2216]]
8) function=0x000000007738135A
7) function=0x000007FEFD3F10DC
6) function=0x000007FEE0E189F5
5) function=0x000007FEE0ACD1FD
4) function=0x000007FEE37FBE1D
3) function=0x000000007722652D
2) function=0x000000007735C521
1) function=0x000000007735C521



Call Stack: ["Streaming AsyncCallback" [3440]]
8) function=0x000000007738135A
7) function=0x000007FEFD3F10DC
6) function=0x000007FEE0A9168E
5) function=0x000007FEE0ACD1FD
4) function=0x000007FEE37FBE1D
3) function=0x000000007722652D
2) function=0x000000007735C521
1) function=0x000000007735C521



Call Stack: ["MainAudioThread" [7508]]
9) function=0x000000007738135A
8) function=0x000007FEFD3F10DC
7) function=0x000007FEDF4847B8
6) function=0x000007FEDF49D2DA
5) function=0x000007FEE0ACD1FD
4) function=0x000007FEE37FBE1D
3) function=0x000000007722652D
2) function=0x000000007735C521
1) function=0x000000007735C521



Call Stack: ["CaptureCrashScreenShot" [5236]]
9) function=0x0000000077382C0A
8) function=0x00000000773F641D
7) function=0x000000007725B1E8
6) function=0x000007FEE0B66A9E
5) function=0x000007FEE0ACD1FD
4) function=0x000007FEE37FBE1D
3) function=0x000000007722652D
2) function=0x000000007735C521
1) function=0x000000007735C521
Image

Re: CRYENGINE 5.4 Preview 2 is live!

#8
dhomochevsky
the picture - xD
well, yesterday I have as I'm thinking the same crash (on Sandbox startup)
bcoz RC.exe in background working endlessly
so only deleting all engine stuff help me out
- delete crytek folder in programm files
- delete regkeys
- delete all mentions about cry* files in %Users% folder

Re: CRYENGINE 5.4 Preview 2 is live!

#9
dhomochevsky
the picture - xD
well, yesterday I have as I'm thinking the same crash (on Sandbox startup)
bcoz RC.exe in background working endlessly
so only deleting all engine stuff help me out
- delete crytek folder in programm files
- delete regkeys
- delete all mentions about cry* files in %Users% folder
Absolutely no change! I completely removed any mention of the engine from the computer. Okay, to hell with him! I'll wait for a full release, maybe something will change. But if the full version does not work, then it will be sad

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