My imported weapon entity isn't positionned properly

So I modeled a gun for testing purposes and I'm facing some kind of issue here. My gun is a simple static mesh (no bones and animations). I have set up the pistol XML file so that my gun gets recognized as an entity, and it works fine. I didn't modify anything drastic inside the file except for the gun's ammo capacity. When I pick up the gun however, it seems to be positionned way too high in the character's hands.


Is there something I need to modify inside the XML file? My FBX file was exported properly at the center of the grid so I don't think the problem comes from there.

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