CRYENGINE 5.6.5 hotfix available now


CRYENGINE 5.6.5 is out now with fixes and improvements across the engine
We are pleased to let you know that CRYENGINE 5.6.5 is available now from and the CRYENGINE Launcher. This is our fifth hotfix since we launched CRYENGINE 5.6 as part of our commitment to improving the engine in response to your feedback. To help us keep making CRYENGINE better for everyone, please continue to let us know your thoughts and comments on the dedicated forum feedback thread.

Highlights in CRYENGINE 5.6.5 include:

- Fixed: (Volumetric Fog): Fog on light probes - by bringing it's GenerateLightList more in line with its counterpart in TiledLightVolumes.
- Fixed: Issue with view distance ratios not being refreshed correctly when propagating through attachment hierarchies.
- Fixed: (Prefab LE): Snapping a hidden prefab to a place will un-hide the brush object inside of it, but keep the UI and helper in the invisible state.

Middleware Updates:

- Updated to FMOD 2.00.06.
- Updated to Wwise 2019.1.5.

You can read the full release notes and the known issues for this hotfix here.

CRYENGINE 5.6 was a huge release for us, and when shipping build of this size, inevitably, certain issues and bugs might only appear when the engine is in your hands. This hotfix addresses more issues, but please keep your feedback and suggestions coming on the dedicated forum feedback thread for future updates. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently.

As ever, stay tuned for updates on the forum, or via Facebook and Twitter and don’t forget to join the community and our CRYENGINE development team over on our official CRYENGINE Discord channel.

Want to work on CRYENGINE? At Crytek, we value diversity and actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

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