The problem is still with 5.5, the editor is certainly just an environment, but I want the render in the editor and in the game to be the same. For example, you do a sequence to collect a video with a stable FPS, but there is no Anti-aliasing!
Yes it works, before one CVar team was responsible for Antialiasing in the Editor and in the Game. I didn’t even think that now there may be 2 teamsTry using the CVar r_AntialiasingModeEditor with values from 0 - 4 . With the values being the same as the CVar r_AntialiasingMode.
For some reason this seems to change the AA mode that is used in the editor, even though the CVar's description says a different thing. Would be great if this can be confirmed to be intended.
Overall I seem to notice a difference and it seems to be using the right AA modes, so hopefully this solves you're issue.
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