I'm creating my game with Cryengine 5.5: my project has classes with dependencies on BOOST and OpenSSL (both libraries have been linked via CMakeLists). My situation now is: I make the "Packaged Build" of the project after building the game solution in both "Profile" and "Release" configuration (before doing that I cleaned the solution and deleted the old built binaries), if I run the exported executables (under <project_root>/projectName_packaged/bin/win_x64_release) on my local machine, the game starts with no problem (same thing for the visual studio 2017 debugger instances), however, if I run the packaged build on a different machine, the game launcher reports that the "Game.dll" couldn't be found. I also tried to directly copy and paste the entire project (without building it since on the target machine I don't have the boost libraries) and also the sandbox reports that the "Game.dll" couldn't be found.
I read the documentation several times, but the information about packing the project are too poor of information (last update one year and a half ago and some packaging steps are definetely out of date, e.g.:
1. in the CryEngine 5.5 there is no "<root>/Code/GameSDK/GameDll/GameStartup.cpp" at all, as required in the One-time Setup chapter
2. ). It seems that the remote shader compiler doesn't work at all, or it's not well described where and how run it.
Help please, I'm totally stuck here