Hi,
I'm compiling Cryengine 5.4 and for the audio I'm using WWise.
I've copyed the WWise SDK folder in "\Code\SDKs\Audio\wwise" and I've generated the solution with CMake, selecting the WWise Audio implementation.
Here it is the folder structure:
The problem is that I'm getting some errors regarding WWise in Visual Studio after compiling the engine:
Can someone help me to do the right steps to compile Cryengine with WWise?
Thanks
Re: Help compiling Cryengine with WWise
#2Hi,
Simply drop the SDK folder into Code\SDKs\Audio\wwise.
Simply drop the SDK folder into Code\SDKs\Audio\wwise.
Re: Help compiling Cryengine with WWise
#3Thanks the error is solved.Hi,
Simply drop the SDK folder into Code\SDKs\Audio\wwise.
temp02.png
However I'm not getting the files I need for the game in the "win_x64\Release" folder as you can see here below.
I've compiled the engine first with "Debug" and then with "Release" in Visual Studio.
Here is my folders after compilation:
What is happening?
Re: Help compiling Cryengine with WWise
#4Glad to hear it solved your issue.
About the other discrepancy that you reported.
As it's unrelated to the reason why this post was written I recommend that you write a post dedicated to the new issue.
About the other discrepancy that you reported.
As it's unrelated to the reason why this post was written I recommend that you write a post dedicated to the new issue.