Check out our latest tutorial which covers CRYENGINE lighting tools, including new lighting features in CRYENGINE 5.6!
In our new tutorial, Learning Manager Brian Dilg covers lighting in CRYENGINE, including features that launched in CRYENGINE 5.6. In just under 40 minutes, the video will cover a variety of topics including Lighting Components, Clip Volumes, Environment Probes, Projection Textures, and more. You will be taken step-by-step through practical examples of how you can use CRYENGINE’s various lighting tools to light your scenes beautifully. The video can be used in conjunction with the CRYENGINE documentation covering Point Light Components and Projector Light Components.
This tutorial is aimed at users who are already comfortable with using the sandbox. If you are completely new to CRYENGINE, we recommend you download our beginner’s course or watch the tutorial on our YouTube channel.
We hope you find this tutorial useful. If you’re looking for more tutorials, don’t forget to subscribe to our YouTube channel. As ever, we look forward to your feedback on the forum, or via Facebook and Twitter, and you can also join the community and our CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub which helps us to process the issue quickly and efficiently.
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Area lights without shadows, a severe restriction on the number of point light sources with shadows on. The lighting system in the engine is disgusting! Only outdoor lighting from the sun develops, indoor lighting from point light sources stands still and does not move anywhere. In 5.7, you must implement (Shadows From Many Local Lights)