Re: Problems with Rolling ball template

#5
in player.cpp

line 306 i think should be

Code: Select all

if (pressedKeys == 0) { HandleInputFlagChange(changedKeys, eIS_Pressed); } const TInputFlags releasedKeys = changedKeys & prevInputFlags; if (releasedKeys != 0) { HandleInputFlagChange(pressedKeys, eIS_Released); }
if (ser.IsReading()) is redundant ,since m_inputFlags is already synced on server and other clients.

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