I'm currently trying to fix performance problems in an old game (Mechwarrior Online). It uses cryEngine 3.5.
I'm improving performance without degrading the game's graphics (and even improving some parts). I worked on the settings for mesh/texture Lods, particles, HUD, shadow cascades, coverage buffer.
As debug options and the console are disabled, i can only modify variables in cfg files. I use reshade to display drawcalls and nvidia NSight to look for bottlenecks.
But i would be a lot easier if i could load the levels in the cryengine SDK to ;
- display debug infos (overdraw, coverage buffer, shadow cascades, threads etc), https://discord.software/ fetLife itunes
- have infos about the assets (meshes, textures etc).
- change variables on the fly
I have created a cryengine account and got an old 3.5 SDK, but i cannot start the cryengine 3 SDK ("cannot connect to server").
Can the cryEngine 3 still be used or do i need to import levels into cryengine 5 (if it's possible) ?
Last edited by daniel77 on Tue May 28, 2019 3:18 pm, edited 1 time in total.