Is there a way to make them...smarter, as it were?
I remember the enemies in Far Cry—even on easy—put up more of a fight than most FPS' of today on hard difficulty, and I was wondering if there was a way to emulate that kind of tenacity.
Re: Quick AI Question
#2The AI in GameSDK uses the Modular Behavior Tree
https://docs.cryengine.com/display/CEPR ... =AU68EEKL7
You can write your own, or modify an existing one.
The Default one used is the SDK_Grunt_07
We will soon have a Modular Behavior Tree editor as mentioned on our roadmap:
https://www.cryengine.com/roadmap
https://docs.cryengine.com/display/CEPR ... =AU68EEKL7
You can write your own, or modify an existing one.
The Default one used is the SDK_Grunt_07
We will soon have a Modular Behavior Tree editor as mentioned on our roadmap:
https://www.cryengine.com/roadmap
Re: Quick AI Question
#3Awesome! Thanks for the reply.
After reading my comment, it seems like I'm saying the AI in the engine is bad, which is not the case; I want a way to—more or less—stop people from complaining about how lousy enemy AI is and I remembered how strong it was in previous Crytek games.
I'm bookmarking the links you provided, by the way.
Thanks again!
After reading my comment, it seems like I'm saying the AI in the engine is bad, which is not the case; I want a way to—more or less—stop people from complaining about how lousy enemy AI is and I remembered how strong it was in previous Crytek games.
I'm bookmarking the links you provided, by the way.
Thanks again!