Re: Immortal Particles?

#2
Not sure exactly what you are asking, it seems like 3 questions;

Immortal particles (live forever):
Have a Life component where Time is unchecked.

Static size at any distance:
Set the Field->PixelSize to fixed values.
Alternatively: Set a modifier on the Field->Size value relative to camera distance.

Always face camera:
Render-Sprite-Facing Mode should be set to Camera.
Uniflare
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