for my cannons I ask for serious help because I dont know how to make it work in CryEngine. I work since 2007 in this theme as hobby with a lot of CryEngine versions. But many setbacks pave my way, teammembers left and I waited for the right version of CryEngine to restart the whole theme again.
For the first part of my seafaring theme I want to setup a cannon. These can be placed at the top of a fortress or at vessels decks. Please think about Black Sails or Pirates Of The Caribbean.
The gun is a construction of 4 imortant parts:
1.) The barrel that fires the shot
2.) The quoin who stears the angle of the barrel (elevation)
3.) The carriage where the Quoin is placed on and the barrel is mounted to
4.) The Trucks who make the gun movable
What I want to do:
In Unity our team made a script that the dependency of the Quoin to the Barrel will setup its elevation right. In CryEngine we cant access any submodell of a cgf or cga directly so I think about to rig the gun or animate with keyframes the geometry. Both is no problem but I need to know first how to setup the gun in the engine to work right before I think how to setup its geometry in Maya.
The Player must to the gun and should have the options:
- Move the gun for- or backwards
- elevate the barrel using the quion
- fire a shot incl. sound and particles
For the shot I want to setup the cannonball that it stays in place after firing. I mean the lace where it landed (like the fun-lego-gun someone made a few years ago). I want to setup manually how long the fired cannonball will stay in place.
Any help is welcome and I am very thankful for it!!
Unfortunately I am not a programmer but I will do what I can do when someone assist me a little bit (I have some scripting knowledge).
Thank you so much for your help and support!!
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