BLOOM!!!

#1
I already probably everywhere where it is possible to write about it. Return Bloom from Cryengine 3.4. I do not know why this technology is ignored, because it has a very strong effect on lighting in the engine. Lighting in CryEngine V looks like something castrated without this feature. Fix this please for the next update
https://radikal.ru/video/rMIp50yqlTh
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ugikuiu.png (2.62 MiB) Viewed 14348 times

Re: BLOOM!!!

#3
All watched the demo NEON NOIR: Real-Time Ray Traced Reflections the reflections are very cool, I can not wait for new information. But Bloom!!! Look at this video https://www.youtube.com/watch?time_cont ... Z4MOBSx2xw the difference in quality is simply awesome, Bloom is a very important technology in night and SCI-FI scenes capable of creating a very deep atmosphere. Bloom in Cryengine below the minimum, Bloom manages to spoil even the gorgeous scene with new advanced technology Ray Traced. Crytek finally do something about it, stop ignoring this problem.

Re: BLOOM!!!

#4
BLOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM!! Thanks only to Blooooooooooooooooooooooooooooooooooom! This scene looks like a render. Bloom looks like this in UE4, Unity, Frostbite in Blender EEVEE even when Star Citizen was developed on Cryengine, which was the first thing modified in the engine renderer, Blooooooooooooom!

Re: BLOOM!!!

#5
Crytek add at least Bloom radius, here is a screenshot Blender EEVEE, on the first Bloom what it looks like in Cryengine now, on the second, what kind of result I would like to get
BLOOM.jpg
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Re: BLOOM!!!

#6
In the first screenshot, Bloom does not affect the environment only on the emission particles, and there is no depth in it, the emission particles seem to be superfluous. And the second screenshot of Bloom gently dissipates, staining and blending with the whole scene. Bloom is important for the depth of light! I will be bored with this topic until they hear me :lol:
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Re: BLOOM!!!

#7
https://imgur.com/a/QXhRFnR

Star Citizen Image based lens flares (use entire source image to simulate 4 different physically based lens distortions per colour channel on up to 20 individual elements)
Physically based bloom (wide exponential kernel based purely on light intensity)

We have also been working on updates to bloom and lens flares. The current bloom implementation has a harsh falloff around glowing objects and requires their brightness to be cranked up significantly to be visible. The new system will allow for more subtle glows with a softer falloff, and its performance will also scale better with higher resolutions.

With the current flare system, an artist has to create a flare set for each light that generates flares, and simulating different lenses (e.g. for cinematics vs gameplay) which requires a lot of manual work creating multiple sets. There is also a limit on the number of flares that can be rendered per frame before they start breaking. We’re working on a system to procedurally render flares in screen space with a more physically based method, and the new system should significantly reduce the workload for artists and make it easier to change the look of the scene on the fly.

https://robertsspaceindustries.com/comm ... ruary-2016

24:51

Re: BLOOM!!!

#8
Bloom? It's not a technology sir it's just a screen space shader effect.

It's already available in CryEngine just go to the Environment Editor it's there.

@noise if you are serious about making games you can create your own screen space shaders if you can't write your shaders just search for another game engine to solve your requested effect other than CE or wait forever for a feature that might not get added.

Re: BLOOM!!!

#9
Bloom? It's not a technology sir it's just a screen space shader effect.

It's already available in CryEngine just go to the Environment Editor it's there.

@noise if you are serious about making games you can create your own screen space shaders if you can't write your shaders just search for another game engine to solve your requested effect other than CE or wait forever for a feature that might not get added.
Captain obvious, you apparently do not know how to read !? It's not about Bloom integration, it's about improving the crappy bloom, and the bloom in this engine is really crappy!

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