I'm using Wwise 2018.1.4
#1. Camera orientation does not affect the 3D sound, but camera position does. Behavior is the same in editor and in game mode (I am building my game over sidescroller template). Does not matter what I use: default cry component TriggerComponent or standard Procedural clip in Mannequin.
Here is typical sound setup in Wwise

#2. 3D Sound is heard only in right or left speaker (doesn't matter, if object is far right/left, or have just a little offset from camera view center).
This happens, when I execute trigger like this, or similar way
Code: Select all
CryAudio::SRequestUserData const userData(CryAudio::ERequestFlags::DoneCallbackOnExternalThread | CryAudio::ERequestFlags::CallbackOnExternalOrCallingThread, this);
m_pIEntityAudioComponent->ExecuteTrigger(nTriggerID, m_audioProxyID, userData);