After saving as tif, engine creates dds files itself automatically, that's okay.
But, in materials, which file we should choose? Is there any problem with choosing the dds files?
Re: DDS OR TIF?
#2You keep the original TIFF files in your development build for backup, since those are your raw files. DDS files is what your game should ship with, since they are compressed and take up much smaller sizes.
Re: DDS OR TIF?
#3I know, I already have been doing what you mentioned.
However, the question is, should I choose the tif files in material slots, even though they will be removed after development process?
However, the question is, should I choose the tif files in material slots, even though they will be removed after development process?