Re: Problem with getting character from 3ds max to cryengine

#11
Thanks for your awesome work, you're really helping me :)
But there is another problem, unfortunately I have many animations that are attached to the old rigging, so they don't fit to the new skeleton which you made.
Here are some examples:
https://drive.google.com/file/d/1QZbMgB ... 7Y30x/view

https://drive.google.com/file/d/1-3AWFU ... f5sZ1/view

Is there a way to adjust them to the new skeleton?

Sorry I'm not very familiar with this engine, but I want to learn it
Attachments
ganon no head.png
Somehow the new .fbx looks like this in the animation editor
ganon no head.png (108.09 KiB) Viewed 1098 times

Re: Problem with getting character from 3ds max to cryengine

#12
Hey
Unfortunately no way because I re-built the skeleton.But you can use old skeleton again with your mesh.If you noticed how I separated the mesh into few pieces try to do that and rig your skeleton.In my case if can move to maya it is easy.(Not necessary)
When you are making a .cdf file in character editor please note that if you can't see the added .skin file then please save the cdf file and close character tool and re-open it.You can see full character which you added the skin files.

Edit:
If you see a strange behaviour in character after creating cdf file then check if the shader option in character tool and change it into vertex shader(slow).Sometime it will be solved after changing it.

I have seen your animations and those are perfect.Loops are amazing.Good Luck! :)
Vishwajith Weerasinghe

Re: Problem with getting character from 3ds max to cryengine

#13
Thanks, yeah those animations cost me some effort! :)
But I have a question, how did you get those many .skin files?
When I import the FBX file to the character tool, it only generates one .skin file.
Did you export those .skin files (like head or left leg for example) with maya or were they generated automatically for you?
And yes, I own maya too, and have some experience with it.
Last edited by Bender2 on Fri Jan 11, 2019 12:39 pm, edited 1 time in total.

Re: Problem with getting character from 3ds max to cryengine

#14
Hey did you open the maya file which I sent you?Observe it.I make several meshes and binded it into bones.That's why I got the several .skin files.Watch my youtube videos for knowing how to rig the skeleton because you need special parameters for rigging.

Youtube channel:
https://www.youtube.com/channel/UCGCM22 ... bWu-9gYcKw

Maya has game exporter option and use it for exporting fbx file.

I didn't export any .skin file in maya..skin files are produced during importing process in the asset browser.

Cheers!
Vishwajith Weerasinghe

Re: Problem with getting character from 3ds max to cryengine

#15
ey, sorry to bother you again.
I watched your tutorials and they are very helpful, but I have still a problem with the textures.
Either there are wrong textures
ganon wrong texture.png
ganon wrong texture.png (135.89 KiB) Viewed 973 times
or there are the right textures, but they look wishy-washy.
ganon wishywashy.png
ganon wishywashy.png (148.97 KiB) Viewed 973 times
I changed the shader settings in character tool, but that didn't work!
Thanks again for your help, I am learning a lot!

Re: Problem with getting character from 3ds max to cryengine

#18
Hey there,
If you only want to use the character as a animated object then you can use it as a mannequin object but those objects are placed in GAMESDK.So first you need to create a mannequin object for use the model.
If you want to make this character as the player then the best thing is observing game sdk source code.Then create own one for according to your model.
In this case I put the character into viewport using AICharacter option in GameSDK.
Vishwajith Weerasinghe

Re: Problem with getting character from 3ds max to cryengine

#19
You can also setup your own Mannequin fragments and try out some basic controller code by following our latest Animation tutorials:
https://www.youtube.com/watch?v=xP1NpW_iT_A
https://www.youtube.com/watch?v=kqZubpCYdAM
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Re: Problem with getting character from 3ds max to cryengine

#20
You can also setup your own Mannequin fragments and try out some basic controller code by following our latest Animation tutorials:
https://www.youtube.com/watch?v=xP1NpW_iT_A
https://www.youtube.com/watch?v=kqZubpCYdAM
It is documented very well and very good for getting start with cryengine.That videos give us good answers for many questions!!! Thanks cryteam for hard working...
Vishwajith Weerasinghe

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