Hello all,
I'm trying to find a way to re-use animation from GameSdk,
i'm into the engine and trying to figure out this issue
https://www.youtube.com/watch?v=o8uviph ... e=youtu.be
As the video show, the rig drive correcty my skinned character. I've used the bip_01 rig, working in figure mode for the biped to match my topology.
But when using the human IA, it go crazy.
How can I make this work correctly ?
Rotation Problem with Re-Using CE animation database
#1
Last edited by R.Tomasi on Sun Dec 09, 2018 4:12 pm, edited 1 time in total.