Correctly export geometry and collision for Maya 2018

#1
Hi guys!
I have a model of this type:
http://i-fotki.info/23/508c5bab0036c90b ... 7.png.html
For the test, I made a single material, and set it up like this:
http://i-fotki.info/23/be0c407e695f41bc ... 3.png.html
Exported and added a model to the map:
http://i-fotki.info/23/327e3250d12ea8d8 ... 5.png.html
Why does the player go through the model? Do I understand correctly that a collision is generated, or should it be created manually? How?
Thank!
Last edited by Range_ on Fri Nov 16, 2018 4:27 pm, edited 1 time in total.

Re: Correctly export geometry and collision for Maya 2018

#2
Hi guys!
I have a model of this type:
Image
For the test, I made a single material, and set it up like this:
Image
Exported and added a model to the map:
Image
Why does the player go through the model? Do I understand correctly that a collision is generated, or should it be created manually? How?
Thank!
hi range the image showed are too small i can't look at it, aniway the collision must be setup in maya ticking physicalize -> default and then export
Image

Re: Correctly export geometry and collision for Maya 2018

#3
Hi guys!
I have a model of this type:
Image
For the test, I made a single material, and set it up like this:
Image
Exported and added a model to the map:
Image
Why does the player go through the model? Do I understand correctly that a collision is generated, or should it be created manually? How?
Thank!
hi range the image showed are too small i can't look at it, aniway the collision must be setup in maya ticking physicalize -> default and then export
Sorry me, I update image for post, but "the collision must be setup in maya ticking physicalize -> default" - OK, see screenshot number two.

Re: Correctly export geometry and collision for Maya 2018

#4
Hi guys!
I have a model of this type:
Image
For the test, I made a single material, and set it up like this:
Image
Exported and added a model to the map:
Image
Why does the player go through the model? Do I understand correctly that a collision is generated, or should it be created manually? How?
Thank!
hi range the image showed are too small i can't look at it, aniway the collision must be setup in maya ticking physicalize -> default and then export
Sorry me, I update image for post, but "the collision must be setup in maya ticking physicalize -> default" - OK, see screenshot number two.

can't see yet boy XD
Image

Re: Correctly export geometry and collision for Maya 2018

#10
didn't know how it work maya is this photo from the material editor of maya or is it from cryexport tool? for example in 3ds max i need to setup the physiscalize into the material editor not in the cryexport settings
This photo from the material editor of maya, i make export for this lesson:
https://www.youtube.com/watch?v=K4_i2tPbAI8
i see in your scrrenshoit that you have the proxytoobig in some models if the pilygon count exceed 10000 it will fail the export and also the physicalize, be sure you model is under 10k polygons
Image

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