Access a Material Parameter at run time

#1
Hello,
I was wondering if there was a way to link flowgraph and a material parameter.
Basically, what i'm trying to do is raytrace from the playercamera, and when it hit a flagged material, a parameter start to increase.
I was talking with themodman101 and apparently this functionnality seems broken... is there is a way to do that in 5.X ?

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