Re: How to make allies that will follow the player and kill the enemies?

#12
AISequence:Move End Distance doesn't work very well if you keep triggering AISequence:Move

That statement is half true there is a way to simplify a flow gragh for ai follow
or if more complex behavior is wanted you can switch it between interruptible and none interruptible



AISequence:Move End Distance doesn't work very well if you keep triggering AISequence:Move
So here is an improved version of the Flowgraph.
viewtopic.php?f=68&t=11349&p=23125&sid= ... 7e5#p23125

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