I was wondering if there is a trick to animate a blending mask separately from the main diffuse texture.
I also try to find in .cfx and .cfi the maths behind this, no results for now..
Did someone sucess it ?
The only way to do this is to use animated textures (https://docs.cryengine.com/display/SDKD ... d+Textures) for the Blendding Map, in essence, this is a flipbook animation. Unfortunately this 10 years ago outdated Material Editor is no longer capable of anything