Hi! Looks like Game SDK comes without vehicles sound banks(correct me if I wrong, but I did no find those sound banks).
Well, I can make my own sound banks, but I need examples or at least names of parameters SBs should have, with short explanation what property every parameter respond of.
Where can I get examples or any info about that?
May Crytek release sound banks even without sounds but with all parameters which should work with Game SDK vehicles?
THX!
Re: Is there any audio banks example for vehicles?(Game SDK workflow)
#2Nope) Will try to figure out it later by my self.