Character Animation Pipeline: Reorienting Animations in Maya

Learn how to use Maya to reorient animations in the second part of our Character Animation Pipeline tutorial series.

Our latest installment in our Character Animation Pipeline Master Class takes you step-by-step through the process of reorienting animations, this time using Maya. Hosted by our very own Roman Perezogin, one of our Junior Technical Designers, the tutorial introduces Maya, shows the import process for animations, and then focuses on adding a new bone to the character. You’ll then learn how to bake animation onto a reoriented root bone, and export to the animation ready for CRYENGINE. Roman also gives a walkthrough of the process of creating a Python script for you to speed up the procedure. Finally, the video will take you through the steps to import animations into CRYENGINE and set them up for preview. You can follow along with this tutorial by accessing our written documentation.

The tutorial expands on the concepts introduced in part one of this series, so get up to speed by watching that tutorial first.

To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE. If you are completely new to CRYENGINE, we recommend that you download our beginner’s course or watch the tutorial on our YouTube channel.

If you’re looking for more tutorials, don’t forget to subscribe to our YouTube channel. If you have suggestions for tutorials, let us know on the forum, or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently.

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