A World Partition system for Open World games.

#1
Hi,
How would one implement a world partition system for an open world game; for example, by telling the renderer to work out a neighborhood of radius r from player (instead of trying to load the whole map). My question may sound high level or too general but this system (World partition) is a relatively well know method used for Open World building, and I was wondering if any of you have any ideas about implementing such system using the CE API, of course.
TY.

Re: A World Partition system for Open World games.

#2
Hi,
How would one implement a world partition system for an open world game; for example, by telling the renderer to work out a neighborhood of radius r from player (instead of trying to load the whole map). My question may sound high level or too general but this system (World partition) is a relatively well know method used for Open World building, and I was wondering if any of you have any ideas about implementing such system using the CE API, of course.
TY.
I guess you would be interested in Layer Streaming. There are quite few mentions in Cryengine documenation. That should get you started.
GorbashGaming - Beginner Tutorials for CE https://www.youtube.com/channel/UCIjN10 ... Img/videos
Game assets - https://3dbabylon.com/creator/vracolac/

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