Master environments in CRYENGINE

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Watch the latest chapter in our environment editor series and download two new free asset packs to accompany the course.


The latest installment in our expansive, in-depth environment editor series, which shows you how to create beautiful worlds with CRYENGINE, is out today. We have also released two new asset packs on the CRYENGINE Marketplace to accompany the course. Hosted by our Learning Manager, Brian Dilg, chapter four in the series covers two categories of post-production effects, HDR and filters. The video goes into detail about the tools and settings you can use to create believable, consistent worlds. Brian also provides you with the underlying theory behinds the techniques demonstrated, giving you a rounded understanding that will help you in your projects.

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The latest in-depth tutorial covers everything from understanding dynamic exposure on human visual perception and the link between auto exposure and field of view, to how to simulate human lowlight vision, use color to create realistic night scenes, and how to use and balance realism and creativity to create the right atmosphere for your scenes. You can also follow along with the tutorial by using our comprehensive written documentation.



If you are new to the series, we recommend you start at the beginning! The series begins with an overview of the environment editor and then shows you how to master volumetric fog and use SVOGI and ambient lighting. Each tutorial is accompanied by written documentation. Check out all of the lessons released so far in our recap blog.

To accompany the release of part four in this series, we have also released two free assets packs on the CRYENGINE Marketplace, which can be used across all of the tutorials.

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The Environment Presets Pack

Thirteen environment presets covering a range of environment and time of day styles, from dawn to dusk. Scenes include:

- A simple, clear night with a low moon in the sky
- A full 24-hour day/night cycle
- A sun low and warm in the sky with heavy volumetric clouds
- A simulated infrared camera view with a green tint, heavy grain and bloom, and limited depth of field
- Volumetric clouds placed low to mimic fog volumes, strongly affected by wind

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The Terrain Example Pack

This pack includes three diverse scenes to use in conjunction with the tutorials:

- Huge craters in a desolate, rough landscape
- An island of steep mountains and a rugged valley
- Dramatic mountains and deep valleys with a river and roads carved through them


To get the most out of these tutorials, you should be familiar with the basics of game development and using CRYENGINE. If you are completely new to CRYENGINE, we recommend that you download our beginner’s course or watch the tutorial on our YouTube channel.

Stay tuned to our usual channels for more tutorials, and don’t forget to subscribe to our YouTube channel. If you have suggestions for tutorials, let us know on the forum, or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently.

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

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