Hi guys. I have been working in this engine for quite some time. I think everyone noticed the problem with Tod. A scene will look good only when the desired angle of illumination from the sun falls well. But on the other side of the card, there is complete exposure. How to deal with this at all? I do not think that changing the angle of the sun using a trigger and a flow graph is a good option, it’s more like a crutch. How to make lighting everywhere good?
Last edited by breef_ua on Fri Jan 24, 2020 4:07 pm, edited 1 time in total.