Re: Share your Neon Noir Benchmark Scores

#61
There is one important point that is missing in the demo, glossy materials with varying degrees of reflection! That is, they showed us 100% reflective materials (glass, puddles, mirrors). As roughness now works in the engine, depending on the material, the degree of blurring of the reflections along the Gaussian is aligned. But in reality this does not work! The farther away from the rough surface the object is, the stronger the roughness of the reflections. In the demo, for the sake of optimization, there are no such materials, it turns out we have not yet seen the full implementation of this technology. I would like to see screenshots of materials with varying degrees of roughness

Re: Share your Neon Noir Benchmark Scores

#64
Hey Richmar1,
it is indeed very helpful, thank you!
No word on the update yet, we will make an announcement whenever there is one.
also, cpu sitting at 30% and gpu sitting at 20% in case that helps as well
FINALLY. I solved my problem with performance. My Motherboard had a very very old bios installed. I updated the bios and BOOM. Many games had performance issues, so this is great news.

Specs:
Motherboard: MSI B350 Tomahawk
CPU: AMD Ryzen 5 2600 @3.8 GHz
RAM: PNY Electronics 16GB DDR4 @1200 MHz
GPU: ASUS ROG STRIX GeForce RTX 2080TI @1650 MHz
SSD: SAMSUNG 970 Evo Plus 1TB PCI-E 4.0 M.2 NVME (@PCI-E 3.0)

Settings:
Resolution: 2560x1080
Graphics: Ultra
Ray Tracing: Ultra


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