Engine ready also means that there is no work to be done to get it in the engine. Non-engine ready would be with files such as Maya, Max, Blender, etc all files that require you to do work to get setup in the engine.
its this way as the pack does not include the code for the models. As i said, you looking for a Starter game.
https://www.cryengine.com/marketplace/a ... sample-5-4
Like the one above.
No game engine will have everything ready to place for you as then thats not a game engine. A Game engine gives you the tools to make a game, by making a game, you do the charecter's and animations, code and all.
Cryengine is a more higher level engine meaning you have to have some experience to use it. Your logic's mean that you are not looking for a game engine, but a game engine with full packs that you download for no cost and it has all the work there for you. No one does that as then its not truly yours as its just someone else's work.
Going on youtube and seeing tutorials will help instead of making judgements on something just coz it gives you free assets will help in understanding how the engine works.
This is the most simplistic way to design a game out there. There is no engine that you download and it has all the code, animations, textures, models, and all, as thats just impossible and too costly for the people creating it.
The animals in the Climb asset pack - some of them have no animations, the ones that do you can use an Animated Mesh component, as they are in the default Climb level. There are no Mannequin files.
I understand what you are saying and everyone here has valid points. The purpose of the Humble Bundle is to provide some assets you can use in your levels, some may be what you are looking for and others may not be (such as the lack on Mannequin setup on the animals, which afaik they never had).
The GameSDK deprecation has no date yet, we are still in the process of creating components and templates to help developers create the functionality they need so that they do not need the GameSDK.
It is still a valid option if you prefer the modding style of development. A full game will still likely require knowledge of several major systems that you want to use (Character Tool, if you want to have animated characters etc).
Currently the starter levels include; GameSDK (a full, small game that you can build upon), Launcher Templates (Basic starter frameworks to learn and build upon) and Sidewynder (a full game in C#). With Flappy Boid as an introduction/hands on game course.
Rather than providing a custom engine build which we cannot provide support for, it would be beneficial for all, if you would present us with the issues you face so we can fix them in the main build. Compilation issues are something we do test, and I do test this myself as I work on bits and pieces in my free time also. I have not noticed any compilation issues recently, can you provide examples by way of GitHub issue reports? We would love to see what seems to be the issue.
Let's keep this civil and on topic, we appreciate the feedback and constructive criticism and will take this on board.
If you still have trouble using the animals from the Climb asset pack we can try to help you find a solution.
but i am not learning about thatCryengine will need a lot of experience to use. I need to learn much to avoid errors.
Thank you buddy you explained very well.keep in mind, they are a lot smaller communities and all then other engines. they also dont have as many people working for them as other engines. Notice the Hiring section on front page? You can see how many jobs are open. More open job postings means less people to do engine specific stuff.
The Engine department is also technically separate from the Game Dev section, so keep that in mind so they can only do so much with engine features.
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