Image Nodes

#1
It took me the EffectGhosting the no does not work. I go into the documentation, and that I see half the effects on the list will be deleted in the future.
QUESTION! How can I get these effects? Crytek is very strange to be cured of the well-established features. Take the Shaders, Crytek stupidly remove the old shaders by not substituting them for anything, the Material Editor is already insignificantly meager, and as a result, we only lose nothing when we receive a substitute. The same seems to happen with the effects of images. Then do the postprocessing shader as in UE4, so that you can create different effects yourself

http://docs.cryengine.com/pages/viewpag ... ctGhosting

Re: Image Nodes

#2
I agree. I have no idea why they are removing the EffectRainDrops for example. It looks really good and I really like this effect. Perfect for a rainy scene. Why on earth is that being deprecated? I can't think of a good reason for the removal of these effects. Especially the rain drops one because I use it a lot. Oh well, I guess I'll have to write my own shader then. Shouldn't be too hard.
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Re: Image Nodes

#4
Check the roadmap under 5.6 in Graphics and Rendering. Customizable Post Effects are coming. There is your substitute.

https://www.cryengine.com/roadmap
It is interesting! but how can this be realized in Cryengine? The UE4 uses a flexible Material Editor, you create an effect and output it to post-processing. But the Material Editor in Cryengine is absolutely useless, it can not create any effects. And I'm very curious if (Customizable Post-effect Pipeline) can create custom effects as it might look. Here's an example of such a thing


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