Here is a video tutorial on how to use this script (available on the Marketplace), to import non std characters and their animations. into Cryengine.
Works on characters such as; Mixamo, Iclone, Makehuman and other non Cryengine std characters.
https://vimeo.com/275523632
Cheers
VinnieMc
Re: Character Creation Exporter - Cry-Danny's ceMaxutils script
#2Excellent initiative.
Thanks for sharing
.
Thanks for sharing

Uniflare
CRYENGINE Technical Community Manager
Here to help the community and social channels grow and thrive.
My personal belongings;
Beginner Guides | My GitHub | Splash Plugin
CRYENGINE Technical Community Manager
Here to help the community and social channels grow and thrive.
My personal belongings;
Beginner Guides | My GitHub | Splash Plugin
Re: Character Creation Exporter - Cry-Danny's ceMaxutils script
#4Thank YOU!
This helps a lot!
But i have a Problem and hope some of you Pro's can help me!
How i have to setup these Eyelashes in Cryengine 5.4 ???
Here are the Texture Files:
http://longhill.eu/Help.zip
In 3DS Max i have created a new Material for the Eyelashes and only the Body Difuse and the Body Opacity Map included and this works perfectly.
But in Cryengine i have no Luck with this.
This helps a lot!
But i have a Problem and hope some of you Pro's can help me!
How i have to setup these Eyelashes in Cryengine 5.4 ???



Here are the Texture Files:
http://longhill.eu/Help.zip
In 3DS Max i have created a new Material for the Eyelashes and only the Body Difuse and the Body Opacity Map included and this works perfectly.
But in Cryengine i have no Luck with this.
Re: Character Creation Exporter - Cry-Danny's ceMaxutils script
#5Solved!!!
I found out by myself!
In Photoshop i put the Opacity Map in the Difuse Map Alpha Chanel and saved that with Preset "AlbedoWithGenericAlpha".
In CryEngine in Material Editor you have to put the saved File in Difuse Layer and Set the Opacity to 99! Thats all!

I found out by myself!
In Photoshop i put the Opacity Map in the Difuse Map Alpha Chanel and saved that with Preset "AlbedoWithGenericAlpha".
In CryEngine in Material Editor you have to put the saved File in Difuse Layer and Set the Opacity to 99! Thats all!

Re: Character Creation Exporter - Cry-Danny's ceMaxutils script
#6Sorry I missed your question but seems you solved it yourself.
Well Done!
Cheers
VinnieMc
Well Done!
Cheers
VinnieMc