Screwed UV's on VCloth attachment mesh

Hi, I'm exporting mesh as a .skin file for Vcloth attachment's rendermesh and get screwed, weird UV's. When using the same .skin file as a regular skin attachment UV's are correct.
Appart from that, cloth simulation works fine , just UV's on the mesh are not right.
I've checked this on 5.3 5.4 and 5.5 buid . and 3dsmax 2015 and 2018 and I get the same bug on all of them. Please send me some hope : /

Re: Screwed UV's on VCloth attachment mesh

Hi tomce,

Are you using GameSDK? on 5.3/5.4/5.5 where you have set up the .skin?
Are any of the files contained within a .pak file?
has this ever worked for you before?
Do you have LODs?

When you tried it in those engine versions you have mentioned did you also change the RC via the SettingsMgr.exe contained within the
Tools folder of the Engine?

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