Crysis on Steam comes with Sandbox 2 editor packaged. I open the editor -> "Brush" a weapon -> File -> Export selected as obj
Now on to 3DS Max -> Import -> Select that obj
I have tried various combinations of the importing options, such as:
- flip/don't flip yz
- flip/don't flip normals
- Retriangulate polygons
- import as single mesh
This is how the meshes look like: (example of a few weapons):
I have succesfully managed to import meshses from older games in the past, but Crysis apparently is something else..
What can men do to import a mesh from Crysis to 3DS Max? What does it take? Do i have to sell my soul to the devil to accomplish such a feat (:D) ? An obj file is supposed to be a straight forward, human readable format.
Unfortunately the images i initially uploaded, didn't show up. So here they are: