CRYENGINE 5.5 Preview 2 Live Now!

#1
Welcome to CRYENGINE 5.5 Preview 2! As you know, work never stops on the development of the engine, and today’s update pushes things forward. Again. We couldn’t have put this update together without the help of our community, so as ever, we’d like to thank everyone for all your feedback and suggestions. Keep it coming. Image ----------------------------------------------------------------------------------------------------------------------------------------------------------------
Accessing the 5.5.0 Preview 2 Release

CRYENGINE Preview versions are now available through the CRYENGINE Launcher.
Image
Having logged into the CRYENGINE Launcher go to LIBRARY -> My Engines where your currently installed and available Engines are listed. From there Engines can be updated (installed).

Github

CRYENGINE can still be obtained from Github as can full Sandbox Editor source code.
Code Interface Changes

For more information, see the Important CRYENGINE 5.5 Data and Code Changes article.

If you are upgrading from CRYENGINE 5.4, please read this topic: Migrating from CRYENGINE 5.4 to CRYENGINE 5.5.


Release Notes:

Known Issues
  • Anim: Save/load breaks default character movement - note: singleplayer only).
  • Save: Using Save as... after a save makes brushes disappear and unusable.
  • Rendering: Resizing the Properties Panel corrupts rendering in the Character Tool.
  • Designer: Designer surfaces are invisible or flicker during edit mode and after.
  • Global VFX: Switching layers breaks particles, visuals and audio for them.
  • Area: VisArea does not hide objects outside of the area.
  • Substance: Creating a substance graph preset does not create the related texture files (diff, spec, ddna, etc.).
  • DX12: Various issues related to DX12.
  • Vulkan: Various issues related to Vulkan.
  • VR: Currently not working.
  • C#: Memory corruption can occur after reloading scripts in Sandbox, resulting in possible crashes and undefined behavior.
Audio

Audio General
  • ​Fixed: Wwise implementation now uses proper MSVC libraries during linking in regards to the used compiler toolset.
  • Fixed: Clang compiler error.
Sandbox Editor

General
  • Fixed: Crash when opening a certain Particle Effect.
  • Fixed: Crash in Trackview.
  • Fixed: Crash when ungrouping an empty group.
  • Fixed: Crash when extracting objects from a prefab.
  • Fixed: Crash when renaming imported textures.
  • Fixed: Creating a substance graph preset does not create the related texture files.
  • Fixed: Warnings when reloading item scripts in GameSDK.
  • Fixed: Message notification for the texture compiler may not dissappear.
  • Fixed: (FBX Importer) Mesh importer cannot save new files.
  • Fixed: (Terrain Editor) Painting terrain texture does not work if "Mask by Altitude and Slope" checkbox is enabled.
Core/System

Engine General
  • Fixed: (Schematyc) Switched the logic of Equal and NotEqual.
As a polite reminder, this is an experimental release and features are subject to changes, bugs, and gremlins, as you’d expect with a beta production. Please back up your projects before working with any of our latest builds to make sure your core project is safe. If you find an issue please reach out to us via the dedicated thread here on the official CRYENGINE forum or report issues via GitHub Issue Reporter. In case of engine crashes, please use the Crash Reporter in the launcher when it pops up and don't forget to attach all reports! We hope you enjoy the build and we look forward to seeing what you can do with it.

Your CRYENGINE Team

Re: CRYENGINE 5.5 Preview 2 Live Now!

#3
Go to https://github.com/CRYTEK/CRYENGINE/rel ... 0_preview2
Download CRYENGINE_preview_5.5.0.108_pc.zip
Hi CE Team,

CRYENGINE_preview_5.5.0.108_pc.zip ?
I do not see one link with "CRYENGINE_preview_5.5.0.108_pc.zip" text !
Where that link?
I see only three links , please guide me... also like as Amazon Lumberyard , please publish one link ( Zip file Download) , that, We can download CryEngine EXE Sandbox... understand me?
please support us like as Iran,Syria,etc , cause my country(Iran) have bad internet speed(Very Low) ,We have a lot problems for publish games (a small example : boycott)

Thank you very much

Re: CRYENGINE 5.5 Preview 2 Live Now!

#5
Go to https://github.com/CRYTEK/CRYENGINE/rel ... 0_preview2
Download CRYENGINE_preview_5.5.0.108_pc.zip
Hi CE Team,

CRYENGINE_preview_5.5.0.108_pc.zip ?
I do not see one link with "CRYENGINE_preview_5.5.0.108_pc.zip" text !
Where that link?
I see only three links , please guide me... also like as Amazon Lumberyard , please publish one link ( Zip file Download) , that, We can download CryEngine EXE Sandbox... understand me?
please support us like as Iran,Syria,etc , cause my country(Iran) have bad internet speed(Very Low) ,We have a lot problems for publish games (a small example : boycott)

Thank you very much
Thanks for letting us know, we have updated our documentation and amended the news article with the new documentation link. For convenience you can find it here:
http://docs.cryengine.com/display/CEPRO ... ource+Code
Terrain painting Min\Max-Angle\Height do not work at all
Unfortunately this cannot be reproduced on Preview 2 on this side. Can you make sure to Validate your engine and be sure it says Preview 2. Also that the project you are testing with is also set to the correct engine. Failing this, you may wish to find and existing or open a new topic regarding this issue. All options were tested for preview 2 with no issues. (Min.Max height, Min/Max slope angle etc).
Thanks
Uniflare
CRYENGINE Technical Community Manager
Here to help the community and social channels grow and thrive.

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Re: CRYENGINE 5.5 Preview 2 Live Now!

#6
Terrain painting Min\Max-Angle\Height do not work at all
Unfortunately this cannot be reproduced on Preview 2 on this side. Can you make sure to Validate your engine and be sure it says Preview 2. Also that the project you are testing with is also set to the correct engine. Failing this, you may wish to find and existing or open a new topic regarding this issue. All options were tested for preview 2 with no issues. (Min.Max height, Min/Max slope angle etc).
Thanks

All figured out, it works!

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