IS there a way to Rotate a Character and its animations after importing via Character Tool?
Is there a rotate option in the character tool?
I'm using CE5.4 and imported a already made up character from iclone.
Re: Character Tool - Rotating The Character
#2This is not possible in the Character Tool.
I am not so familiar with the character process but you may need to bring the file into another external application so you can set the correct rotation for the root. Something like blender may help.
Perhaps this video will help:
https://www.youtube.com/watch?v=F9aKFMn6Xyk
I am not so familiar with the character process but you may need to bring the file into another external application so you can set the correct rotation for the root. Something like blender may help.
Perhaps this video will help:
https://www.youtube.com/watch?v=F9aKFMn6Xyk
Uniflare
CRYENGINE Community Coordinator
Here to help the community and social channels grow and thrive.
My personal belongings;
Beginner Guides | My GitHub | Splash Plugin
CRYENGINE Community Coordinator
Here to help the community and social channels grow and thrive.
My personal belongings;
Beginner Guides | My GitHub | Splash Plugin
Re: Character Tool - Rotating The Character
#3Hi!
No, there is no way to redirect the animation to another front axis. You have to make sure the animation is facing correctly.
Rule of Thumb for right handed coordinate system:
1. positive X-axis is always the right axis or right side of your character model,
2. with your 3d applications world up axis, f.g. +Z-Up in 3ds Max or +Y-Up in Maya, you get the resulting front axis: 3ds max: positive Y-Front and negative Z-Front in Maya
Hope this helps.
No, there is no way to redirect the animation to another front axis. You have to make sure the animation is facing correctly.
Rule of Thumb for right handed coordinate system:
1. positive X-axis is always the right axis or right side of your character model,
2. with your 3d applications world up axis, f.g. +Z-Up in 3ds Max or +Y-Up in Maya, you get the resulting front axis: 3ds max: positive Y-Front and negative Z-Front in Maya
Hope this helps.