FBX Import from Mixamo or Daz3d
#1Why does model/animations get distorted when we import FBX created from Daz3D or Mixamo? Is there a way to make these models Cryengine friendly?
Moderators: cry-nic, Community Volunteers
Rapand wrote:It is my experience that FBX from Mixamo is without a root bone for Mixamo's own skeleton, and that will confuse CryEngine. Maybe the same goes for Daz3D.
By using a 3D model program you can add the root bone and then export to CryEngine.
Blender(free 3d program) will add the root bone automatically.
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