Re: FBX Import from Mixamo or Daz3d

#5
It is my experience that FBX from Mixamo is without a root bone for Mixamo's own skeleton, and that will confuse CryEngine. Maybe the same goes for Daz3D.
By using a 3D model program you can add the root bone and then export to CryEngine.
Blender(free 3d program) will add the root bone automatically.

Re: FBX Import from Mixamo or Daz3d

#6
Rapand wrote:It is my experience that FBX from Mixamo is without a root bone for Mixamo's own skeleton, and that will confuse CryEngine. Maybe the same goes for Daz3D.
By using a 3D model program you can add the root bone and then export to CryEngine.
Blender(free 3d program) will add the root bone automatically.



Thanks for the reply, could you elaborate what version of Blender you used and what settings u need to import from Mixamo FBX?
I tried with Blender 2.79a and it seems like Blender distorts the model as well.

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