SceneRoot - I understand this
root - oooh... why this doesn't belong to any exporting node???
cryExportNode_controlling_mesh - What's controlling mesh, is it like rendering mesh?
cryExportNode_controlling_skel - I guess this is the physic proxy mesh?
pelvis_phys - oooh... another proxy physic???
TurtleDefaultBakeLayer - oooh... What is this???
So I don't know how to properly set up CryEngine Export Node for Maya. Here is what I'm trying & working:
Apparently, my export node work, I export successfully, but I don't know if it's properly set up.
I want to understand these node and how to set them up properly.
the official tutorial from CryEngine just provide an animate pillar, not an actual character: https://youtu.be/CM-DTNjHntM
and about the official tutorial files: https://www.cryengine.com/files/tutoria ... E_v875.zip - I can't even export them, for example, this file: ".\CryEngine\SAMPLE_v8\MAYA__EXERCISEFILES\skeleton_project\scenes\mayaPlayer__Default.ma", it gives me error & warning validate, I also check the tutorial for this file: https://youtu.be/dQIKY-u4o6g , but the tutorial skip the exporting part.
I also check this document: http://docs.cryengine.com/display/SDKDO ... ng+in+Maya , it does give me a lot of useful information, but I still can't find a proper setup for Maya Export Node for a character,
Can you give me an official properly setup for exporting character Maya file? I feel most comfortable learning from a working file.