CryEngine V - How to properly setup CryEgnine Maya Export Node for a character?

#1
I see this setup for character in Maya: https://youtu.be/R8ubhauPPZY
Image

SceneRoot - I understand this
root - oooh... why this doesn't belong to any exporting node???
cryExportNode_controlling_mesh - What's controlling mesh, is it like rendering mesh?
cryExportNode_controlling_skel - I guess this is the physic proxy mesh?
pelvis_phys - oooh... another proxy physic???
TurtleDefaultBakeLayer - oooh... What is this???

So I don't know how to properly set up CryEngine Export Node for Maya. Here is what I'm trying & working:
download file
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Apparently, my export node work, I export successfully, but I don't know if it's properly set up.
I want to understand these node and how to set them up properly.
But...
the official tutorial from CryEngine just provide an animate pillar, not an actual character: https://youtu.be/CM-DTNjHntM
and about the official tutorial files: https://www.cryengine.com/files/tutoria ... E_v875.zip - I can't even export them, for example, this file: ".\CryEngine\SAMPLE_v8\MAYA__EXERCISEFILES\skeleton_project\scenes\mayaPlayer__Default.ma", it gives me error & warning validate, I also check the tutorial for this file: https://youtu.be/dQIKY-u4o6g , but the tutorial skip the exporting part.

I also check this document: http://docs.cryengine.com/display/SDKDO ... ng+in+Maya , it does give me a lot of useful information, but I still can't find a proper setup for Maya Export Node for a character,

Can you give me an official properly setup for exporting character Maya file? I feel most comfortable learning from a working file.
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Re: CryEngine V - How to properly setup CryEgnine Maya Export Node for a character?

#2
HDN wrote:and about the official tutorial files: https://www.cryengine.com/files/tutoria ... E_v875.zip - I can't even export them


I think that the files are outdated, I got a lot of error when validate in Maya
".\SAMPLE_v8\MAYA__EXERCISEFILES\skeleton_project\scenes\mayaPlayer__IK__Build.ma"
Image

Even when I get the pre-exported file (in folder .\SAMPLE_v8\MAYA__EXERCISEFILES\skeleton_project\export scenes), these files still have a lot of error in CryEngine
Image

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Re: CryEngine V - How to properly setup CryEgnine Maya Export Node for a character?

#3
HDN wrote:I also check this document: http://docs.cryengine.com/display/SDKDO ... ng+in+Maya , it does give me a lot of useful information, but I still can't find a proper setup for Maya Export Node for a character,

Wow, can't believe I miss this
Character Authoring in Maya wrote:Required Files
Before you read further, be sure that you downloaded the compressed file at the top of DCC Setup (animated) for reference.

Even though the link for "DCC Setup (animated)" is wrong (in the doc page at this time), but I can still look it up by hand, so it's here: DCC Setup (animated). They provide the example file: Agent.rar in that page.

....
Why I'm always talking to myself...
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