I wan't to know how to set-up an IK rig with blender
I'm using a skeleton from mixamo and i added some IK bones and modified the chrparameters but I get some warnings form cryengine "JointName "mixiamorig:RIK_Target" not found in skeleton" (or someting like this) but I have that bone in the skeleton
Re: How to set-up an IK rig with blender?
#2No reply? Seriously? This is why cryengine suffers lack of good documentation and help form the comunity
Re: How to set-up an IK rig with blender?
#3Hi there,
Perhaps you can show some screens of your chrparams and blender hierachy. Some information as to your process you use to export from blender and import the character into CRYENGINE.
Which IK are you wanting to implement? Limb/Aim/Look Pose/All?
Have you tried using the BCry exporter? Are you following any documentation or tutorial?
Perhaps you can show some screens of your chrparams and blender hierachy. Some information as to your process you use to export from blender and import the character into CRYENGINE.
Which IK are you wanting to implement? Limb/Aim/Look Pose/All?
Have you tried using the BCry exporter? Are you following any documentation or tutorial?
Uniflare
CRYENGINE Technical Community Manager
Here to help the community and social channels grow and thrive.
My personal belongings;
Beginner Guides | My GitHub | Splash Plugin
CRYENGINE Technical Community Manager
Here to help the community and social channels grow and thrive.
My personal belongings;
Beginner Guides | My GitHub | Splash Plugin